Soundscape Designer

1 Month ago • All levels • Sound Design

About the job

Job Description

Larian Studios is seeking a talented and experienced Soundscape Designer to join their team and contribute to the development of their upcoming projects. As a Soundscape Designer, you will be responsible for crafting the audio landscape of the game, translating the vision into a rich and immersive experience for players. This role involves designing and implementing interactive mixing systems, collaborating with the technical audio team, ensuring loudness standards are met across platforms, and supporting junior designers. You will also be responsible for estimating tasks, communicating effectively using Jira, and working collaboratively with other Audio Department members to achieve the best results for the soundscape.
Must have:
  • Full project loop as Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title
  • Profound in delivering an Audio Vision
  • Profound in mixing pipelines and routines
  • Solid understanding of the Game Audio pipeline from Asset to Soundscape
  • Solid general audio production knowledge
  • Solid mastering of Wwise
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

    • In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.
    • Translate the Vision into the Soundscape - the result our players will hear when playing our games.
    • Design and use interactive mixing systems to create the Soundscape of the Game.
    • Collaborate and align with the Technical Audio team.
    • Ensure the loudness standards and TRCs for all platforms are met.
    • Support all Endpoints.
    • Support and train some of our more junior Soundscape Designers.
    • Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira
    • Communicate with all other Audio Department team members to achieve the best results for the Soundscape.

Requirements

    • Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title. 
    • Profound in delivering an Audio Vision
    • Profound in mixing pipelines and routines.
    • Solid understanding of the Game Audio pipeline from Asset to Soundscape
    • Solid general audio production knowledge: how assets are created, mixed and mastered
    • Solid mastering of Wwise
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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Ghent, Flanders, Belgium (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Guildford, England, United Kingdom (On-Site)

Ghent, Flanders, Belgium (On-Site)

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