Team Lead - Character Modelling [Far Cry]

4 Months ago • All levels

Job Description

As a Lead Character Modeller at Ubi Toronto, you will guide the creation of characters players interact with. You will oversee a team of character modellers to transform concept designs into characters and creatures. You will lead managerial and technical aspects, balancing creativity with technical execution. Responsibilities include collaborating with other leads to develop the game vision, coordinating the team, running meetings, reviewing work, providing mentorship, and staying updated on industry best practices. You will also participate in recruitment. You'll need to ensure a balance between artistic aspects with technical constraints and maintain quality and performance standards.
Must Have:
  • Lead character modellers in 3D pipeline.
  • Organize and run team meetings to discuss progress.

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talent-acquisition

As a Lead Character Modeller at Ubi Toronto, you'll guide the creation of the characters players will interact and connect with. You’ll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds.

You’re a swell-rounded team ambassador: an expert communicator, collaboration encourager, and a mentor who drives their team forward. You understand the character creation process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence. 

What you’ll do

While another lead will focus primarily on the artistic side, you will take the lead on the more managerial and technical aspects of character creation, ensuring a balance between creativity and technical execution.

  • Collaborate with other art leads and the art director to discuss and develop the game vision.
  • Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
  • Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).  
  • Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
  • Provide mentorship and constructive feedback to develop a consistent, quality visual style.
  • Stay up to date on best practices to keep up with the industry.
  • Participate in recruitment to build and grow your character modelling team.

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