Technical Animator (Hard Surface & Rigging)

14 Hours ago • All levels • Rigging

Job Summary

Job Description

We are seeking a technical and creative Technical Animator with expertise in modular hard-surface rigging for transformable vehicles. The role involves creating scalable rigs, performing occasional hand-keyed animation for mechanical parts, and developing tools and workflows to optimize the animation pipeline. Responsibilities include designing and implementing modular rigging systems, creating simple hand-keyed animations for mechanical components or cinematics, and developing animation-friendly controls. Collaboration with modeling, animation, and engineering teams is crucial to ensure asset and rig compatibility. The position also requires building and maintaining tools/scripts (Python/MEL in Maya) for automation, defining and documenting best practices for hard-surface rigging, and assisting with rig/animation debugging within the engine.
Must have:
  • Modular rigging systems for transformable vehicles
  • Hand-keyed animation for mechanical parts
  • Animation-friendly controls and interfaces
  • Asset and rig compatibility across pipeline
  • Tools/scripts development (Python/MEL in Maya)
  • Best practices for hard-surface rigging
  • Debug rig/animation issues in-engine

Job Details

We are looking for a highly technical and creative Technical Animator to join our animation team, with a focus on modular hard-surface rigging, particularly for transformable vehicles. This role will involve building scalable rigs, occasional hand-keyed animation of mechanical parts, and developing tools and workflows to streamline the animation pipeline for these systems.

Responsibilities:

  • Design and implement modular rigging systems for mechanical and transformable vehicle assets.
  • Occasionally create simple, clean hand-keyed animation for moving mechanical pieces or cinematics.
  • Implement animation-friendly controls and interfaces for animators.
  • Collaborate with modeling, animation, and engineering to ensure asset and rig compatibility across the pipeline.
  • Build and maintain tools/scripts (preferably in Python/MEL within Maya) to automate rigging, baking, export, and integration.
  • Define and document best practices for hard-surface rigging workflows and maintain pipeline over time.
  • Help debug and support rig/animation issues in-engine.

 

Similar Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Barcelona, Catalonia, Spain

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Rigging Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Bucharest, Romania (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Hanoi, Vietnam (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Paris, Île-de-France, France (On-Site)

View All Jobs

Get notified when new jobs are added by Gameloft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug