As a Technical Animator for Rainbow Six Siege, you will be responsible for understanding the technical animation vision, working within constraints, and implementing new tools and best practices. You will maintain communication across disciplines, support the technical direction team, and work with procedural animation systems. Key tasks include validating animation assets, assisting animators with node-based systems, integrating animations into the game engine, and contributing to prototype creation. You will also maintain the animation pipeline, provide technical support, and create documentation.