Technical Artist (UE5)

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

As a Senior UE5 Technical Artist, you will be a key player in developing our MMORPG for PCs and Consoles. You'll collaborate closely with artists, programmers, and designers to integrate graphics solutions, configure shaders, VFX, materials, and lighting techniques. Additionally, you will implement and automate tools to improve artist workflow and optimize open-world performance. This role requires someone who can optimize open world performance without compromising visual quality.
Must have:
  • 5+ years of experience as a Technical Artist with UE5.
  • Experience with World Partition and HLOD systems
  • Deep understanding of PBR, shaders, Niagara, Lumen, Nanite.
  • Experience with Blueprints, materials, VFX creation, and integration.
  • Strong scene and pipeline optimization skills.
  • Knowledge of Maya, Blender, or similar tools.
  • Excellent communication and teamwork skills.
Good to have:
  • Experience in game development of AAA projects.
  • Experience with large open-world projects.
  • Participation in the release of commercial games.
Perks:
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

Job Details

Technical Artist (UE5) 001


We are seeking a talented and experienced Senior UE5 Technical Artist to assume a pivotal role in the development process of our MMORPG for PCs and Consoles.

About us:
Since its inception in 2011, GS Studio has been dedicated to crafting a wide array of games and applications collaborating with clients from Europe, Canada, and the USA. The journey began with a humble team of indie Flash game developers, which has since grown into a seasoned collective of game development veterans. With a deep passion for gaming and extensive knowledge of the field, GS Studio specializes in creating a variety of high-quality products. This includes engaging PC and Console games, immersive AR/VR experiences, and captivating mobile games.

Requirements:
  • 5+ years of experience as a Technical Artist, with at least 2 years of experience with UE5.
  • Experience with World Partition and HLOD systems
  • Deep understanding of PBR, shaders, Niagara, Lumen, Nanite, etc.
  • Experience with Blueprints, materials, VFX creation, and integration.
  • Strong scene and pipeline optimization skills.
  • Knowledge of Maya, Blender, or similar tools.
  • Excellent communication and teamwork skills.
It will be an advantage:
  • Experience in game development of AAA projects.
  • Experience with large open-world projects.
  • Participation in the release of commercial games.
Responsibilities:
  • Work closely with artists, programmers, and designers to integrate graphics solutions into the engine.
  • Configure and support shaders, VFX, materials, and lighting techniques.
  • Implement and automate tools to improve artist workflow.
  • Optimize open world performance without compromising visual quality.
Working conditions:
  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

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