UE5 Physics System Engineer

1 Month ago • 3 Years + • Physics Engine

Job Summary

Job Description

This role focuses on developing and optimizing physics systems within UE5, including rigid body dynamics, fluid, cloth, and vehicle physics, with a strong emphasis on Chaos engine. Responsibilities also include building interactive scene destruction systems, integrating particle effects, and collaborating with rendering and gameplay teams to implement physics-driven features and provide technical guidance for artists. The ideal candidate will have a deep understanding of physics simulation algorithms and C++ optimization.
Must have:
  • Design and implement high-performance physics simulation solutions (rigid body dynamics, fluid, cloth, vehicle physics)
  • Optimize large-scale physical interaction performance (CPU/GPU parallel computing, LOD mechanism)
  • Solve cross-platform (PC/console) physics simulation consistency and performance issues
  • Develop interactive scene destruction systems (building collapse, terrain destruction, object shattering)
  • Implement Leveled Destruction and procedural shattering generation
  • Integrate Niagara particle system for debris physical feedback
  • Collaborate with rendering team to optimize Nanite adaptation for shattered meshes
  • Support Gameplay team in implementing physics-driven gameplay
  • Provide physics asset production specifications and technical guidance to art team

Job Details

Job Description

1. Chaos Physics System Development

  • Based on UE5 Chaos physics engine, design and implement high-performance physics simulation solutions (rigid body dynamics, fluid, cloth, vehicle physics, etc.)
  • Research the application of UE5 features (such as Nanite, Lumen) in the physics system
  • Optimize large-scale physical interaction performance (CPU/GPU parallel computing, LOD mechanism)
  • Solve cross-platform (PC/console) physics simulation consistency and performance issues

2. Shattering Effect System Construction

  • Develop interactive scene destruction systems (building collapse, terrain destruction, object shattering)
  • Implement Leveled Destruction and procedural shattering generation
  • Integrate Niagara particle system to achieve debris physical feedback (dust, sparks, and other secondary effects)

3. Cross-Module Collaboration

  • Collaborate with the rendering team to optimize Nanite adaptation for shattered meshes
  • Support the Gameplay team in implementing physics-driven gameplay (e.g., environmental interaction puzzles)
  • Provide physics asset production specifications and technical guidance to the art team

Job Requirements

  • 3+ years of experience in UE physics system development
  • Proficient in UE5 Chaos physics engine architecture (GeometryCollection, FieldSystem, Solver core modules)
  • Deep understanding of physics simulation algorithms (constraint solving, collision detection, SPH fluid basics)
  • Master C++ multi-threading optimization techniques (TaskGraph, AsyncTask)
  • Possess physics debugging capabilities (Chaos Visual Debugger, PhysX Debugger)
  • Familiar with DCC tool physics baking process (Houdini->UE5 shattering pipeline)
  • At least 1 launched project using Chaos shattering system
  • Experience in console/PC platform physics performance optimization cases

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