About This Course
Learn how to create a fully functional 3D Character Controller from scratch! This course teaches you rigidbody physics, input handling, animations, and camera systems while developing a responsive, sandbox-style prototype in Unity.
This course focuses on building a 3D character controller from the ground up without relying on Unity’s built-in solutions. You’ll start by mastering rigidbody physics, quaternions, and Unity’s new input system to create smooth and accurate movement.
Next, you’ll bring your character to life with blend trees, animation layers, and sub-state machines, ensuring fluid animations for different actions. You’ll also explore animation events to trigger gameplay mechanics.
To complete the system, you’ll implement advanced camera controls, including following a character in 3D space, switching perspectives, and adding zoom & pan functionality like Unity’s Scene View.
By the end of the course, you'll have a fully functional and customizable 3D character controller, ready for use in any Unity project!