About This Course
This course takes you beyond the basics of Unity. Starting with a prebuilt Battle Tanks game, you’ll learn how to enhance it by implementing a player customization system. Through the MVC (Model-View-Controller) design pattern, you’ll separate gameplay logic, tank data, and visual representation for clean and modular code.
You’ll also design and integrate new tank skins with varying stats and behaviors, such as speed, shooting rate, and health, making the game more dynamic and engaging. By the end, you’ll not only master the MVC design pattern but also gain valuable insights into creating scalable, professional-grade 3D games in Unity.