About This Course
This course takes help you in creating a fast-paced 2D gameplay while ensuring your game performs smoothly. Using the Object Pooling design pattern, you’ll learn to handle rapidly spawning and destroying entities like bullets, enemies, and power-ups without overloading your system.
You’ll start by implementing a bullet object pool to optimize their creation and destruction, then move on to building generic object pools for reusability across other entities. As you progress, you’ll handle subtypes for power-ups, enabling diverse behaviors without duplicating code. Alongside these optimizations, you’ll implement screen wrapping for both your ship and bullets, and design an immersive arcade experience with randomized power-ups and waves of enemies. By the end, you’ll have an exciting 2D space shooter and the skills to optimize any game for performance.