About This Course
In this course, we’ll build a stack-based card game from the ground up. The game is designed around managing stacks of cards, with the goal of arranging them in the correct order while dealing with hidden cards and limited moves. Players interact with different types of stacks, including a deck for drawing new cards, a game board where the main gameplay happens, and solution stacks where completed sequences are stored.
To implement this, we’ll use both arrays and linked lists, giving a clear comparison of how each data structure handles stacks in a real-world scenario. Every stack operation, such as pushing, popping, peeking, and splitting, will be displayed with its time complexity in real time on the UI. This approach helps reinforce not only how stacks function but also how efficient each operation is in different implementations.