Create fast-paced blocking animations to sketch ideas. Animate characters and props, seeking and using references frequently. Immerse yourself in the character's motion and storytelling. Adapt to various animation styles and implement feedback. Experience with different rigs is essential. Collaborate with 3D and 2D artists, art directors, etc. Understanding project needs and adhering to the project's style are crucial. 3+ years of experience in game development and animation is required.
Good To Have:
Unity/UE experience
MotionBuilder/Spine experience
Rigging & modeling abilities
Must Have:
3+ years game dev & animation experience
Character & object animation skills
3ds Max/Maya proficiency
Rig experience (various types)
Collaboration with other artists
Understanding project needs & style
Perks:
Additional days off
Friendly work environment
Competitive compensation
Access to training programs
Add these skills to join the top 1% applicants for this job
3ds-max
maya
unity
sketch-up
spine
innovation
rigging
motion-builder
3d-animation
About us:
At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.
The Quest:
Create a fast-paced blocking animation to sketch up the idea
Animate characters and props that might need a touch of life
Ask for and follow references as frequently as possible
Get into the character and feel the flow of the motion
Be a good story teller to support your decisions
Adapt to the particularities of the style of animation
Implement feedback when needed
Use and adapt to most kind of rigs
The Skills:
3+ years of experience in game development and animation
Experience animating characters and objects
Software experience such as 3ds Max or Maya.
Experience with various types of rigs
Experience in Unity / UE
Motion Builder/Spine would be a PLUS
Rigging and modelling abilities are a PLUS
Able to collaborate closely with other Artists (3D and 2 D Artists, Art Directors, etc.)
Ability to understand the needs of a project and stay within the style of the project.
The Reward:
A fun and dynamic community of artisans where you can make a difference.
Additional Days Off - according to Amber’s internal policy.