3D Artist Props/Environment

12 Months ago • 2 Years +

Job Summary

Job Description

3D artist needed for game development, must have 3ds Max, Maya, Zbrush, and Photoshop expertise.
Must have:
  • 3ds Max
  • Maya
  • Zbrush
  • Photoshop
Good to have:
  • Game Assets
  • Environment Design
  • Modeling Experience
  • Texturing Skills
Perks:
  • Medical Insurance
  • Flexible Hours

Job Details

Description

Sperasoft is seeking a skilled and passionate 3D Artist to join our dynamic art team. 

As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive environments and props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience.  

If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development. 

Responsibilities:

  • Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards 
  • Work with Lead Artists to ensure timely completion of game assets 
  • Communicate regularly with the Lead Artist regarding the status of current tasks 
  • Obtain Lead Artists guidance and approval as required to advance tasks 
  • Сontinue to refine artistic abilities and learn new software packages and / or in-house tools 
  • Contribute to the team-oriented environment 

Requirements

  • 2+ years of working experience as an Environment/3D Props Artist 
  • Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio 
  • Ability to create interesting, detailed and visually appealing artistic environments 
  • Be proficient with the software packages and tools of the games industry 
  • Excellent understanding of form, shape, structure and silhouette with regard to modeling 
  • Experience with managing polygon count and texture budgets 
  • Ability to receive constructive feedback 
  • Self-motivation, good communication skills, and a great team-player attitude 

 

Benefits

  • Working with an international team of world class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Insurance package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Friendly team and a family-like environment
  • Casual workplace environment in Krakow downtown including bicycle parking, game and chill-out zones
  • Additional benefits – care bonus to cover health, educational and safety needs, paid break from work, Multisport card, paid health insurance, corporate parties and team buildings and many more others

Role Information: EN

Studio: Sperasoft

Location: Europe, Poland, Warsaw, Krakow

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: Hybrid, Remote

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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