3D Artist

5 Months ago • 3-7 Years

About the job

Job Description

3D Artist with 3-7 years experience in Maya/3ds Max/ Blender, Photoshop, and Substance for XR productions, animations, and real-time engines.
Must have:
  • 3D Modeling
  • Texturing Software
  • Game Engine
  • XR Productions
Good to have:
  • Agile Development
  • Content Creation
  • Workflows & Tools
  • High-Poly Modeling
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SUMMARY
Create stunning digital characters, assets, and environments for use in XR productions, animations, and real-time engines. Work with other team members in an agile development environment to assess the needs of projects and XR productions and help develop the visual style and art direction. Develop content creation workflows and tools to integrate into and improve upon existing studio development pipelines.

ESSENTIAL DUTIES AND RESPONSIBILITIES
Includes the following:
  • Uses industry leading software to create quality characters, creatures and assets that add immersion into the story and environment.
  • Develops, maintains, and creates 3D assets for real time assets within a game engine.
  • Collaborates with team members to innovate workflows and tools for integration into current studio XR and content creation pipelines.
  • Participates in XR crew workload, functioning in an agile development environment to assess the 3D art needs of projects and troubleshoot solutions.
  • Produces high-quality 3D game assets using a variety of techniques including high-to-low poly workflows, hard surface modeling and organic sculpting.
  • Performs other job-related duties as assigned.

SUPERVISORY/MANAGEMENT AUTHORITY
No supervisory/management authority.

EDUCATION AND EXPERIENCE
High School Diploma or General Education Degree (GED) and three (3) to seven (7) years of related experience or an equivalent combination of education and experience.

KNOWLEDGE, SKILLS, AND ABILITIES
  • Advanced knowledge of 3D modeling and texturing using software such as Maya/3ds Max/ Blender, Photoshop, and Substance.
  • Working knowledge of 3D principles and implementing assets into a game engine.
  • Knowledge of 3D asset development pipelines and adapting them for different projects.
  • Knowledge of character form, function, and proportions.
  • Knowledge of Microsoft Office and Macintosh products.
  • Knowledge of troubleshooting problems, reviewing information to develop and evaluate options and implement solutions.
  • Excellent written, communication, presentation, and computer skills.
  • Ability to identify alternative solutions, conclusions or approaches to problems.
  • Ability to prioritize work and successfully meet deadlines within an agile development team.
  • Must have and maintain a valid driver’s license.

WORK ENVIRONMENT
This position is primarily performed in a climate-controlled office setting.

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