3D Modeler

2 Months ago • 2-5 Years • 3D Art

Job Summary

Job Description

We are looking for a talented and creative 3D Modeler to join our team! You will be responsible for creating high-quality 3D Models, Textures, and Assets for characters, environments and props. You will collaborate closely with other artists and designers to bring concepts to life while ensuring optimization for real-time applications. If you are passionate about 3D modelling and eager to work in a dynamic and creative environment, apply now! Responsibilities include creating 3D models for various assets using software like Blender, Maya or 3ds Max. Also, designing and applying textures using Substance Painter, Photoshop, or Mari. Collaborating with art directors and other artists to maintain consistency, and ensuring models are production-ready through communication with other departments.
Must have:
  • Create high-quality 3D models for various assets.
  • Use industry-standard 3D software (e.g., Blender, Maya, 3ds Max).
  • Design and apply textures using software like Substance Painter.
  • Proficiency in 3D modeling software.
  • Strong experience with texturing software.

Job Details

Job Title: 3D Modeller

Experience: 2-5 Years

Location: Pune


Job Overview:

We are looking for a talented and creative 3D Modeler to join our team! You will be responsible for creating high-quality 3D Models, Textures, and Assets for characters, environments and props. If you have strong technical skills with industry-standard 3D software like Blender, Maya or 3ds Max, and experience with texturing software such as Substance Painter or Photoshop, we want to hear from you. You will collaborate closely with other artists and designers to bring concepts to life while ensuring optimization for real-time applications. If you are passionate about 3D modelling and eager to work in a dynamic and creative environment, apply now!


Key Responsibilities:

3D Modeling:

  • Create high-quality 3D models for characters, environments, props, and other assets based on concept art or reference materials.
  • Use industry-standard 3D software (e.g., Blender, Maya, 3ds Max) to create models with attention to topology, edge flow, and UV mapping.
  • Work with sculpting tools (ZBrush, Mudbox) to generate detailed and organic shapes when necessary.
  • Ensure that all models are optimized for performance without compromising visual quality.

Texturing:

  • Design and apply textures (e.g., diffuse, normal, specular, and roughness maps) to 3D models using software like Substance Painter, Photoshop, or Mari.
  • Create detailed, high-resolution textures that are also optimized for real-time applications.
  • Use a variety of techniques, including hand-painting, photo-bashing, and procedural texture generation, to achieve realistic or stylized effects.

Collaboration:

  • Work closely with art directors, designers, and other artists to align models and textures with the overall art style and vision.
  • Participate in team discussions to solve design challenges and ensure the art is consistent across the project.
  • Communicate effectively with other departments, such as rigging, animation, and programming, to ensure models and textures are production-ready.

Skills & Qualifications:

Technical Skills:

  • Proficiency in 3D modeling software (Blender, Maya, 3ds Max, etc.).
  • Strong experience with texturing software (Substance Painter, Photoshop, Mari, etc.).
  • Knowledge of UV mapping, PBR (Physically-Based Rendering) workflows, and various texturing techniques.
  • Experience with real-time engines such as Unity or Unreal Engine.
  • Understanding of lighting and rendering techniques for both real-time and pre-rendered graphics.

Artistic Skills:

  • A strong understanding of anatomy, proportions, and structure for character modeling (if applicable).
  • Good eye for detail, texture, color, and material properties.
  • Ability to follow concept art and reference material while contributing creatively to the design process.



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