3D Product Engineer, Design, Future Opportunities

3 Months ago • 4-6 Years • 3D Art

About the job

Job Description

3D Product Engineer needed with 4+ years of experience in Maya and 2+ years in Unreal Engine. Expertise in high-end rendering pipelines, automotive, and real-time development is a must. Join our team and contribute to innovative visual experiences.
Must have:
  • Maya 3D
  • Unreal Engine
  • High-end Rendering
  • Real-time Development
Good to have:
  • Solid Works
  • AutoCAD
  • Rhino
  • C++
Perks:
  • Parental Leave
  • Summer Fridays

Please note, you are not applying to an active job opening. We are always striving to build our network of talent and our needs are constantly changing. You will be added to our network of talent, and we will share relevant opportunities with you as they arise.

In your capacity as a 3D Artist, you play a central role in bringing creative ideas to life.  Drawing from your expertise in various 3D software and extended knowledge of Unreal Engine, you are building high-fidelity, photo-real visual experiences for our clients. You are a key contributor in conceiving and breaking the ground executing on innovative ideas.

 

You will: 

  • Intake and process complex CAD and/or FBX files for final use in Unreal Engine 
  • Import and verify the 3D model and textures in Unreal Engine 
  • Identify and correct geometry and texture mapping issues 
  • Assign and optimize textures in multiple lighting scenarios 
  • Manage vehicle model variations and material library in Unreal Engine 
  • Render high-quality, photo-real prototypes and fidelity samples 
  • Execute rigging and animation in Unreal Engine, correct faults if needed 
  • Model, texture and animate key elements to be used in UE environments 
  • Build custom small-medium scale 3D environments  
  • Place and animate virtual cameras 
  • Animate 3D models 

 

You have:

  • Advanced English level, at least B2+
  • 4+ years of experience in Maya 3D (Solid Works, AutoCAD, or Rhino is a plus) or Cinema 4D 
  • 2+ years of experience in Unreal Engine 
  • Basic blueprint knowledge is required, C++ experience is a bonus 
  • Worked in automotive and with high-end rendering pipelines (Arnold and Redshift) 
  • Understanding film, real-time development, and virtual production 
  • Proficiency with post-production and VFX pipelines 
  • Rendering knowledge with focus on real-time and near-real-time  

 

What We Offer:

  • Global maternity and parental leave
  • Competitive benefits packages
  • Vacation, compassionate leave, sick days, and flex days
  • Access to online services for families and new parents
  • Extensive winter holiday office closures
  • Summer Fridays (off at 3:00 PM local time every Friday)
  • Diversity and Inclusion Board with 12 affinity groups
  • Internal learning and development programs
  • Enterprise-wide employee discounts

 

Our new hires & employees are the future of our organization, and we want to set you up for long-term success.  In an effort to do so, we expect our team to work from an office a minimum of 4 days a week.

This work model balances the need for individual flexibility while maintaining the relentless customer focus we provide at CM. We understand that not everyone may feel comfortable with this expectation, so we ask that you please let us know immediately if there are any concerns so we can help navigate accordingly.

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About The Company

Critical Mass is a team of 1,800 inspired folks based in 12 offices around the world, providing full-service digital capabilities for the greatest brands on Earth. Our secret sauce is our uncompromising design standards, our relentless focus on customers, and an ability to put powerful new technologies to work for our clients.


We work with the best—Apple, Nike, Mars Wrigley, Nissan, Diageo, Airbnb, BMW, BNY Mellon, Johnson & Johnson, and many more—brands who strive for connected digital ecosystems and unparalleled experiences. We help them get there by gaining deep insight into their consumers and orchestrating data, AI, design, media, and tech stacks around human stories.


We’re a global agency founded in Canada, but digital is our home. If you know us, then you know we’re a special, quirky place that attracts big talent and tiny egos. (We actually give out a “so f-n nice” award—lots of them). But just because we’re friendly doesn’t mean we’re not a force to be reckoned with. We’re driven. Relentless. And we live our values. We’re Critical Mass, but our friends call us CM. Please call us CM!

New York, New York, United States (Hybrid)

Cupertino, California, United States (On-Site)

London, England, United Kingdom (On-Site)

San Jose, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Bogotá, Bogota, Colombia (Hybrid)

Dallas, Texas, United States (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Calgary, Alberta, Canada (On-Site)

San Jose, California, United States (Hybrid)

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