1. Build and maintain character animation systems, supporting physical expressions such as cloth, equipment, hair, and muscles.
2. Support dynamic feedback systems for characters and enemies, including performance mechanisms like hit reactions, knockbacks, dismemberment, and deformation.
3. Collaborate with animation, rigging, art, and programming teams to achieve high-quality character action responses and physical linkages.
4. Optimize character runtime bone structure, physics simulation processes, and data-driven logic.
1. Proficient in setting up and optimizing physics simulation systems for cloth, Groom, and accessories (e.g., Chaos, NCloth).
2. Possess practical experience in implementing muscle systems (e.g., dynamic muscles, soft tissues, bone-driven deformation) or related support systems.
3. Capable of driving hit feedback systems, including bone reactions, dynamic dismemberment, reaction timelines, and other linkage logic.
4. Possess certain tool development capabilities, able to build or maintain animation debugging, rigging automation, and other workflows.
5. Familiar with animation performance bottlenecks, capable of optimizing simulation overhead and physical expression efficiency.