1. Use Spine software to create various dynamic effects within the game, including but not limited to character dynamics, interface dynamics, etc.
2. Produce various dynamic effects related to game promotion, including but not limited to PV dynamics, dynamic posters, etc.
3. Cooperate and participate in dynamic design-related work, capable of outputting design requirements, animation resources, and other content.
4. Responsible for Spine outsourcing feedback/review and other related matters.
1. 2 years or more of Spine production experience, familiar with 2D animation pipeline, game development experience preferred.
2. Software requirements: Spine, Live2d, Photoshop, Sai2 and other 2D production software; basic use of video editing software such as PR, AE.
3. Possess a certain hand-drawing foundation, capable of independent image splitting and completing images.
4. Clear and precise thinking, high executability, good at innovation, with animation insights and ideas.
5. Strong sense of responsibility and patience, proactive in work, with good communication skills.