Animator – 3D

z-software

Job Summary

We are looking for a 3D Animator to create and maintain animations for real-time game assets. Responsibilities include rigging and skinning 3D assets like humans, animals, and creatures, setting up animation files and controllers in game engines such as Unity and Unreal, keyframe animation, and cleaning motion capture data. You will actively participate in discussions, critiques, and reviews, staying updated on the latest animation technologies and methods. This role requires at least 2 years of experience in the games industry, good knowledge of anatomy and movement, and proficiency in animation software like 3DS Max, Maya, or Motionbuilder.

Must Have

  • Rigging and skinning of 3D assets
  • Develop and create real-time game asset animations
  • Set up animation files in game engines
  • Keyframe animation
  • Motion capture data cleaning
  • At least 2 years of experience in games industry
  • Good knowledge of anatomy and movement
  • Experience in animation software (3DS Max, Maya, Motionbuilder)
  • Experience with motion capture and data cleaning
  • Experience with version control systems (SVN)
  • Great English skills
  • Collaborate with game designers and programmers
  • Great communication skills and team-player attitude

Good to Have

  • Facial rigging and blendshape creation
  • Cutscene creation
  • Experience in FX and particle animation
  • Knowledge of cinematography and cameras
  • Animal (quadruped) animation

Perks & Benefits

  • Young and passionate team
  • Flexible working hours
  • Partial remote work
  • Flat hierarchies
  • Fair payment

Job Description

ANIMATOR – 3D (F/M/D)

Responsibilities

  • Rigging and skinning of different 3D assets, e.g. humans, animals and creatures
  • Develop, create and maintain animations for real time game asset
  • Setting up animation files and controllers in game engines, e.g. Unity and Unreal
  • Keyframe animation
  • Motion capture data cleaning
  • Serve as an active participant in discussions, critiques and reviews.
  • Stay up to date on state-of-the-art methods, practices, and technologies especially focusing on animation developments for current and next gen.

Qualifications

  • At least 2 years of working experience in the games industry
  • Good knowledge of anatomy and movement
  • Experience in animation software like 3DS Max, Maya or Motionbuilder
  • Experience with recording motion capture and motion capture data cleaning
  • Experience with version control systems like SVN
  • Great English skills, verbally and written
  • Able to effectively collaborate with game designers and programmers
  • Great communication skills and team-player attitude

Nice to have

  • Facial rigging and blendshape creation
  • Cutscene creation
  • Experience in FX and particle animation
  • Knowledge of cinematography and cameras
  • Animal (quadruped) animation

What we offer

  • Young and passionate team
  • Flexible working hours
  • Partial remote work
  • Flat hierarchies
  • Fair payment

What we need

  • Cover letter
  • Resume
  • Portfolio
  • Demo Reel

A portfolio is required. Please share a link to an online portfolio or animation reel as well as other specific documents of your resume. Your portfolio should contain a detailed breakdown of the work done by you.

Please send the application via e-mail to jobs@z-software.net. Attach your complete application documents and any work samples you would like to show us.

You can apply in English or German.

9 Skills Required For This Role

Motion Capture Communication 3ds Max Rigging Anatomy Unreal Unity Svn Maya

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