Art Director | New Games

6 Minutes ago • All levels
Art

Job Description

As an Art Director, you will lead the visual direction and creative quality on a newly developed game experience. You’ll define the artistic vision, set the visual tone, and ensure high-quality execution across all art disciplines from concept to live operations. This position blends strategic direction with hands-on craft, contributing directly to production through prototyping, VFX development, and Unity-based implementation. You will partner closely with Product, Design, Tech, and Marketing to deliver innovative, performant, and emotionally resonant visuals, while staying true to the King brand.
Good To Have:
  • Experience shipping live games with continuous content pipelines.
  • Familiarity with performance profiling and optimization in Unity.
  • Experience collaborating with motion design, animation, or cinematics teams.
  • Strong grasp of visual storytelling and how art supports emotional pacing in gameplay.
Must Have:
  • Set and champion the overall visual vision, ensuring clarity and cohesion across all game elements.
  • Work hands-on in Unity and King proprietary tools to prototype, refine, and implement visual solutions.
  • Define and drive Visual and VFX direction, establishing quality benchmarks.
  • Collaborate with tech art to push the limits of Unity’s and King's toolset, optimizing for performance and visual fidelity.
  • Establish efficient iteration loops, ensuring art direction evolves rapidly.
  • Mentor and develop artists across disciplines, providing feedback.
  • Partner with Design and Product leads to ensure visual direction enhances game’s emotional, narrative, and commercial goals.
  • Balance creative ambition with production realities ensuring deliverables are high-quality, on-time, and optimized for live service workflows.
  • Proven experience as an Art Director or Senior Artist in mobile game development.
  • Expert proficiency in Unity, including lighting, materials, shaders, and visual effects.
  • Strong understanding of real-time VFX, particle systems, and animation integration.
  • Demonstrated ability to rapidly prototype and iterate within an engine environment.
  • A solid portfolio showing a range of hands-on work from style exploration to polished implementation.
  • Clear understanding of player-centered art direction balancing clarity, personality, and delight.
  • Excellent communication and leadership skills, with experience guiding multi-disciplinary teams.

Add these skills to join the top 1% applicants for this job

real-time-vfx
team-management
communication
particle-systems
artistic-vision
visual-storytelling
unity
game-texts
storytelling
market-research
live-operations
lighting-shading
prototyping

Your Role Within the Kingdom

As an Art Director, you will lead the visual direction and creative quality on a newly developed game experience. You’ll define the artistic vision, set the visual tone, and ensure high-quality execution across all art disciplines from concept to live operations.

Unlike traditional leadership-only roles, this position blends strategic direction with hands-on craft. You’ll not only inspire teams through vision but also contribute directly to production through prototyping, VFX development, and Unity-based implementation.

This is a developmental project and so blends a need to develop the product and and the team itself, ensuring that the team develops into a fully realized organization capable scaling and supporting a successful market-leading live operations free-to-play mobile title.

You will partner closely with Product, Design, Tech, and Marketing to deliver visuals that are innovative, performant, and emotionally resonant, while staying true to the King brand.

Your Responsibilities

  • Set and champion the overall visual vision, ensuring clarity and cohesion across all game elements.
  • Work hands-on in Unity and King proprietary tools to prototype, refine, and implement visual solutions ensuring creative ideas are validated early and iterated quickly.
  • Define and drive Visual and VFX direction, establishing quality benchmarks and ensuring effects enhance gameplay readability, feedback, and delight.
  • Collaborate with tech art to push the limits of Unity’s and King's toolset, optimizing for both performance and visual fidelity.
  • Establish efficient iteration loops, ensuring art direction evolves rapidly based on player data, team feedback, and market trends.
  • Mentor and develop artists across disciplines, providing feedback on both creative and technical execution.
  • Partner with the Design and Product leads to ensure the visual direction enhances the game’s emotional, narrative, and commercial goals.
  • Balance creative ambition with production realities ensuring deliverables are high-quality, on-time, and optimized for live service workflows.
  • Reports to the Creative/Product project lead.

Skills to Create Thrills

  • Proven experience as an Art Director or Senior Artist in mobile game development.
  • Expert proficiency in Unity, including lighting, materials, shaders, and visual effects.
  • Strong understanding of real-time VFX, particle systems, and animation integration.
  • Demonstrated ability to rapidly prototype and iterate within an engine environment.
  • A solid portfolio showing a range of hands-on work from style exploration to polished implementation.
  • Clear understanding of player-centered art direction balancing clarity, personality, and delight.
  • Excellent communication and leadership skills, with experience guiding multi-disciplinary teams.
  • A passion for craft, collaboration, and continuous improvement.

Bonus Points

  • Experience shipping live games with continuous content pipelines.
  • Familiarity with performance profiling and optimization in Unity.
  • Experience collaborating with motion design, animation, or cinematics teams.
  • Strong grasp of visual storytelling and how art supports emotional pacing in gameplay.

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