Art Intern (Mandatory Internship)

1 Month ago • Upto 1 Years • Concept Art • 3D Art

Job Summary

Job Description

This mandatory internship (Pflichtpraktikum) in Munich offers hands-on experience in game asset creation for Chimera Entertainment's "Songs of Silence." Interns will assist in creating concepts, textures, and in-game elements, receiving mentorship from experienced artists. Responsibilities include working with Photoshop and potentially 3D tools (Blender, 3DS Max, Maya, or Substance Painter), refining assets to meet production standards, organizing art assets, and assisting with graphic design tasks for marketing and internal documents. The internship requires a strong artistic sense, adaptability, and effective English communication.
Must have:
  • Strong artistic sense
  • Proficient in Photoshop
  • Adaptable to different styles
  • Basic 3D tool familiarity
  • Good communication (English)
  • Organized and reliable
Good to have:
  • Digital painting skills
  • Texturing experience
  • Graphic design skills
  • Concept art skills
Perks:
  • Mentorship from professionals
  • 450€ monthly compensation
  • Well-stocked library
  • Free coffee, drinks, and fruit
  • Flexible and supportive environment

Job Details

About Us

You want to make games that matter? Welcome to Chimera Entertainment.

We are an independent game development studio based in Munich, working on PC, console, and mobile games for nearly two decades. Our portfolio includes both original IPs and collaborations with major industry partners. Right now, we’re developing Songs of Silence, a visually striking cross-platform strategy game.

If you’re looking for a mandatory internship (Pflichtpraktikum) in Munich, where you’ll gain real experience instead of just collecting credits, this is your chance. You’ll work on real projects, learn from experienced professionals, and develop skills that will help you take the next step in your career.

Please note: This internship is 100% onsite at our Munich studio. 

The kind of stuff you’ll be doing
  • Work directly on game assets – Assist in creating concepts, textures, and in-game elements.
  • Receive mentorship and structured feedback – Work closely with experienced artists who will help develop your skills.
  • Understand art pipelines and production workflows – Get hands-on experience with how assets move from concept to implementation.
  • Polish and optimize artwork – Learn how to refine assets to meet production standards.
  • Assist in organizing and preparing art assets – Contribute to keeping production processes smooth and structured.
  • Support the team with graphic design tasks – Help design layouts, marketing materials, and internal documents.
Your profile:

We are offering this opportunity to students who are required to complete a mandatory internship (Pflichtpraktikum) as part of their studies.

We’re looking for people who:

  • Have a strong artistic sense and can visualize ideas clearly and emotionally.
  • Are comfortable working with Photoshop and interested in improving their skills in digital painting, texturing, graphic design, or concept art.
  • Are adaptable and willing to work in different artistic styles.
  • Have basic familiarity with 3D tools (Blender, 3DS Max, Maya, or Substance Painter) or want to learn.
  • Are curious about game development and eager to understand real game art workflows.
  • Can take feedback, iterate, and improve—because growth comes from learning.
  • Are organized and reliable in handling tasks and meeting deadlines.
  • Can communicate effectively in English, since we work in an international team.
  • If you just need an internship to check a box, this won’t be the right fit. If you’re motivated, want to gain real experience, and contribute to actual game projects, we’d love to hear from you.

What's in for you?
  • Hands-on experience – Contribute to real projects and learn about professional game art production.
  • Mentorship from industry professionals – Get direct feedback and guidance from our Art Director and experienced artists.
  • Indie studio culture – Work in a creative, collaborative team with flat hierarchies.
  • A flexible, supportive environment – We believe in learning by doing.
  • 450€ monthly compensation – To support your internship.
  • A well-stocked library – Books, games, consoles—because inspiration comes from many places.
  • Free coffee, drinks, and fruit – Fuel for creativity.
  • A Munich-based studio – Join a diverse, passionate team working on exciting games.

This Is Your Opportunity to Step Into Game Development

This is not just about filling a position—it’s about offering a space for game students to gain real experience.

If that’s what you’re looking for, get in touch :)

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About The Company

Chimera Entertainment is an experienced independent development studio for digital entertainment software with more than 20 released games and a focus on mobile and PC games. “Angry Birds Epic”, released in June 2014, is Chimera Entertainment’s biggest international success to date with more than 100 million downloads worldwide. “Angry Birds Evolution”, Chimera's latest production launched in June 2017. 


Founded in 2006, Chimera now employs more than 60 people in the heart of Munich and is the largest team within the developer network of production house remote control productions. The studio has developed more than 20 games across five platforms, including “Angry Birds Evolution”, “Angry Birds Epic”, “Sacred Legends”, John Woo’s Bloodstroke”, “Demolition Dash”, the RPG word-puzzle game ”Word Wonders: The Tower of Babel”, winner of the German Computer Games Awards 2013 (Best Mobile Game) and the massively multiplayer online strategy game ”Warstory – Europe in Flames”. More info about Chimera Entertainment can be found at: https://www.chimera-entertainment.de/

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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