Associate Lead Rendering & Platforms - F/M/NB

nova quark

Job Summary

Novaquark is seeking an Associate Lead for the Rendering & Platform team to manage a small group of engineers, driving visual and technical goals. This role involves day-to-day planning, technical guidance, and hands-on development to ensure high-quality visuals on PC and consoles while meeting performance targets. The lead will collaborate with technical leads, Art, and World-Building teams to realize visual ambitions using Unreal Engine, ensuring performance, stability, and consistency across all target platforms.

Must Have

  • Support day-to-day management of rendering and platform engineers.
  • Assist in task planning, prioritization, sprint execution, and milestone tracking.
  • Mentor junior engineers and foster growth, collaboration, and technical ownership.
  • Participate in code reviews, technical documentation, and long-term architectural planning.
  • Implement and optimize modern rendering features within Unreal Engine.
  • Profile and optimize GPU/CPU performance and memory usage across multiple hardware targets.
  • Partner with art and technical art teams to translate visual goals into performant UE-based systems.
  • Ensure Unreal Engine performance, compliance, and stability across console and PC platforms.
  • Support platform-specific features, SDK updates, and UE version integrations.
  • Collaborate with build, CI, and tools teams to maintain a robust development environment.
  • Work closely with design, audio, and gameplay teams to integrate rendering and platform features.
  • Communicate technical constraints and recommendations clearly to non-engineering stakeholders.
  • 5+ years of professional experience in rendering development.
  • Shipped at least one project on PC & consoles using Unreal Engine.
  • Strong proficiency in C++ and modern rendering APIs (DirectX 12, Vulkan, etc.).
  • Experience with GPU performance optimization and graphics debugging tools.
  • Solid understanding of rendering pipelines, shading, and real-time graphics techniques.

Good to Have

  • Previous leadership, mentorship, or feature ownership experience.
  • Experience modifying or extending Unreal Engine source.
  • Knowledge of platform certification/submission processes.
  • Experience with ray tracing, temporal rendering pipelines, and HDR workflows.
  • Passion for visuals, performance, and pushing technical boundaries.

Perks & Benefits

  • Competitive packages and seamless onboarding for international team members.
  • Tailored benefits for each country.

Job Description

The position

Job description

Why do we need a Associate Lead Rendering & Platforms ?

We are seeking an Associate Lead for the Rendering & Platform team to oversee a small group of two engineers and drive the successful delivery of our visual and technical goals. In this role, you will manage day-to-day planning in partnership with Production, provide technical guidance, and contribute hands-on to development—ensuring high-quality visuals on PC and consoles while maintaining performance targets.

You will collaborate closely with technical leads across engine, tools, and gameplay, as well as with Art and World-Building teams, to help realize our visual ambitions using Unreal Engine. Together, you will ensure performance, stability, and consistency across all target platforms.

Core Mandate (4 main missions)

  • Team Leadership & Coordination
  • Support day-to-day management of rendering and platform engineers
  • Assist in task planning, prioritization, sprint execution, and milestone tracking
  • Mentor junior engineers and foster growth, collaboration, and technical ownership
  • Participate in code reviews, technical documentation, and long-term architectural planning
  • Rendering & Engine Development
  • Implement and optimize modern rendering features within Unreal Engine (e.g., Lumen/Nanite workflows, material systems, post-processing)
  • Profile and optimize GPU/CPU performance and memory usage across multiple hardware targets
  • Partner with art and technical art teams to translate visual goals into performant UE-based systems
  • Platform & Systems Support
  • Ensure Unreal Engine performance, compliance, and stability across console and PC platforms
  • Support platform-specific features, SDK updates, and UE version integrations
  • Collaborate with build, CI, and tools teams to maintain a robust development environment
  • Cross-Disciplinary Collaboration
  • Work closely with design, audio, and gameplay teams to integrate rendering and platform features
  • Communicate technical constraints and recommendations clearly to non-engineering stakeholders

Success Criteria (What are we expecting from this person in the next months)

  • Take ownership of the rendering & platforms topics on the project
  • Drive performance topics & spread best practices accross the team
  • hands on work on existing & new rendering & platform features
  • Plan the work of the team for next project stages

Key information

  • Accepting permanent staff and freelance candidates
  • Availability: ASAP (if available later, do not hesitate to apply!)
  • Location: Full remote possible (Europe only)
  • Compensation and Benefits:

We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

Preferred experience

Hard skills

  • Mandatory
  • 5+ years of professional experience in rendering development
  • Shipped at least one project on PC & consoles using Unreal Engine
  • Strong proficiency in C++ and modern rendering APIs (DirectX 12, Vulkan, etc.)
  • Experience with GPU performance optimization and graphics debugging tools
  • Solid understanding of rendering pipelines, shading, and real-time graphics techniques
  • Strong communication and coordination skills
  • Nice to have
  • Previous leadership, mentorship, or feature ownership experience
  • Experience modifying or extending Unreal Engine source
  • Knowledge of platform certification/submission processes
  • Experience with ray tracing, temporal rendering pipelines, and HDR workflows
  • Passion for visuals, performance, and pushing technical boundaries

Recruitment process

1. First conversation (20 min) by video call with Arthur (Recruiter) and Tushar (Lead Tech): To learn more about your experience, your expectations and Tara Gaming/Novaquark

2. Technical test, 30min before the Hiring Manager interview : To assess your technical questions via a document with technical questions, no setup needed

3. Hiring Manager interview (1 hour) with Colin (Lead Tech), Romain (Senior Graphics Programmer) & Tushar (Lead Tech): To meet your future manager and to go deeper in our current context

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

11 Skills Required For This Role

Problem Solving Rendering Cpp Unreal Talent Acquisition Game Texts Platform Certification Lumen Lighting Shading Vulkan Direct X

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