1. Based on different game IP projects, accurately extract design selling points, independently complete the creative design of IP bags (such as backpacks, shoulder bags, Ita-bags, etc.), ensuring the design style conforms to the project tone.
2. Design bags and related accessory products that conform to the IP tone, complete the production of bag product process sheets (dimensions, materials, craftsmanship, etc.), confirm and follow up on the fabrics, hardware, accessories, and other materials used, follow up on sampling and solve related problems, and be responsible for the final mass production effect.
3. Be able to independently complete the design of extended materials related to bags, such as packaging and hangtags.
4. Have a basic understanding of the luggage market and fashion trends, regularly collect, organize, and analyze industry and competitor information. Understand luggage craftsmanship, structure, and process, with deep thought and understanding of product design.
1. Bachelor's degree or above in visual/industrial/product/bag design or related design majors, 2 years of experience in IP derivative or bag/accessory design, familiar with production processes and procedures, with successful product launch experience.
2. Interested in game peripheral design, understand IP derivative design process, familiar with common bag fabrics (e.g., canvas, nylon) and hardware craftsmanship, able to effectively execute work arrangements, and control the completion from design to mass production.
3. Proficient in using PS/AI/3D drawing software to complete design work, possessing hand-drawing sketch ability.
4. Possess innovative spirit and teamwork spirit, with certain stress resistance.
Please provide personal portfolio with your resume, requiring at least bag products, IP derivative design display is preferred.