C++ Game Engineer / Assoc. C++ Game Engineer

1 Month ago • 2 Years +
Game Engine

Job Description

Storm Flag is seeking a C++ Game Engineer to join their team, contributing to a live hit MMO game with millions of players. The role involves owning the development and architecture of diverse systems including gameplay, UI, network, graphics, and social features. Candidates should have professional C++ experience, a strong grasp of C++14 features, memory management, and build systems. The position focuses on multiplayer game development and offers a chance to work on awesome games for a large audience.
Good To Have:
  • Experience in multiplayer games
  • Experience with custom game engines
  • Experience with network code
  • Experience with graphics code
  • Experience with large codebases (C, C++, C#)
  • LUA programming experience
  • Experience with Unity game engine tools
  • Experience with Unreal game engine tools
  • Passion and knowledge about online multiplayer games
  • Familiarity with CMake
  • Familiarity with EASTL template library
  • Graphics programming
  • GLSL
  • GPU debugging
  • Familiarity with C++17 language features
  • Familiarity with C++20 language features
Must Have:
  • Professional C++ experience
  • Good grasp of C++14 language features
  • Understanding of memory management
  • Knowledge of class and template design
  • Familiarity with C++ build systems
  • Experience with multiplayer game development in C++
  • Degree in Computer Science or related field, or professional industry experience
  • Strong grasp of computer science principles
  • At least 2 years of professional software development experience (for Mid level)
  • Worked on at least one game or major project in C++
  • Strong communication and listening skills
  • Attention to detail and commitment to quality
  • Capable of working independently

Add these skills to join the top 1% applicants for this job

problem-solving
cpp
unreal
unity
game-texts
c#
glsl
c-make
lua
multiplayer

The Position

Storm Flag is looking for a strong C++ game engineer to join our close-knit group of industry veterans in serving our professional services clients and in making the next hit online multiplayer game!

As a game engineer, you will be a key contributor for a live hit MMO game with millions of players! You will own the development and architecture of diverse systems and components related to gameplay, ui, network, graphics and social features, and others as assigned by the project's lead engineer. Other tasks may include UI development, Plugin API support and LUA scripting.

This position will focus on multiplayer game development in C++. Previous professional experience with C++ is required, as is a good grasp of new features through the C++14 language revision, and fundamentals like memory management, class and template design, and C++ build systems.

This is a full-time position but part time may be possible for some candidates. Position level dependent on experience. If you’re excited about joining a small and growing team, and working on awesome multiplayer games to share with a large audience, then please get in touch!

Requirements

  • A degree in Computer Science or a related field, or professional industry experience, with a strong grasp of computer science principles.
  • Level dependent on experience. At least 2 years of professional software development experience or equivalent for Mid level applicants.
  • Have worked on at least one game developed in C++ or one major project in C++
  • Good collaborator. Strong communication and listening skills.
  • Demonstrated attention to detail and commitment to quality.
  • Self-directed. Capable of working independently for the good of the project.

Bonus Points For…

  • Experience in multiplayer games, custom game engines, network or graphics code
  • Experience with large codebases developed in C, C++ or C#
  • Experience programing in LUA
  • Experience with Unity or Unreal game engine tools
  • Passion and knowledge about online multiplayer games
  • Familiarity with CMake
  • Familiarity with the EASTL template library.
  • Graphics programming, GLSL, and GPU debugging.
  • Familiarity with C++17 and C++20 language features

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