Card-T System Planner

undefined ago • 5 Years +

Job Summary

Job Description

We are seeking a talented System Planner to lead the end-to-end development of card tower defense mobile game systems. This role involves building core system frameworks, managing the full lifecycle of various systems from planning to optimization, and continuously exploring innovative designs to enhance game fun. The ideal candidate will have over 5 years of system planning experience, a strong sense of responsibility, and proficiency in product R&D, publishing, and version management. A deep understanding of player psychology and market dynamics is essential for this role.
Must have:
  • Lead end-to-end system development for card tower defense mobile games.
  • Build core system frameworks, ensuring design aligns with project goals.
  • Fully responsible for full lifecycle development of various systems.
  • Continuously explore innovative design ideas to enhance game fun.
  • Possess excellent planning and coordination abilities for complex tasks.
  • 5+ years of system planning work experience.
  • Strong sense of responsibility, fully control module processes.
  • Deep understanding and analysis of mainstream card, console, and online games.
  • Proficient in product R&D, publishing, and version management processes.
  • Accurately grasp player psychology and user needs.
  • Deep understanding of domestic and international market characteristics.
  • Strong teamwork, experience leading multi-threaded collaborative development.
Good to have:
  • Experience with successfully launched products.
  • Familiarity with "Watcher of Realms".
  • Able to quickly adapt, execute, and optimize new project processes.

Job Details

Job Description

1. Lead the end-to-end system development for card tower defense mobile game projects from 0 to 1, build core system frameworks, and ensure system design and implementation accurately match the core goals and functional requirements of each version;

2. Be fully responsible for the full lifecycle development of various systems, covering the complete chain from direction planning, solution design, functional implementation to user feedback collection and iterative optimization;

3. Break through experience constraints, with "enhancing game fun" as the core guiding principle, continuously explore innovative design ideas;

4. Possess excellent planning and coordination abilities, able to maintain clear thinking in complex multi-threaded work, and efficiently advance the implementation of various tasks.

Job Requirements

1. Must have 5+ years of system planning work experience, have fully participated in the entire game project process, and experience with successfully launched products is preferred;

2. Possess a strong sense of responsibility, be able to fully control the entire process of the responsible module, and bear full responsibility for the final results;

3. Love the game industry, have a deep understanding and analysis of mainstream card games, console games, and popular online games in the industry, familiarity with "Watcher of Realms" is preferred;

4. Proficient in the entire process of product R&D, publishing, and version management, and able to quickly adapt, execute, and optimize new project processes is preferred;

5. Accurately grasp player psychology, and have a deep understanding of domestic and international market characteristics and user needs;

6. Adhere to rigorous development philosophy, possess a strong sense of teamwork, and have successful experience in leading multi-threaded, multi-person collaborative development of large modules.

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