1. Lead the end-to-end system development for card tower defense mobile game projects from 0 to 1, build core system frameworks, and ensure system design and implementation accurately match the core goals and functional requirements of each version;
2. Be fully responsible for the full lifecycle development of various systems, covering the complete chain from direction planning, solution design, functional implementation to user feedback collection and iterative optimization;
3. Break through experience constraints, with "enhancing game fun" as the core guiding principle, continuously explore innovative design ideas;
4. Possess excellent planning and coordination abilities, able to maintain clear thinking in complex multi-threaded work, and efficiently advance the implementation of various tasks.
1. Must have 5+ years of system planning work experience, have fully participated in the entire game project process, and experience with successfully launched products is preferred;
2. Possess a strong sense of responsibility, be able to fully control the entire process of the responsible module, and bear full responsibility for the final results;
3. Love the game industry, have a deep understanding and analysis of mainstream card games, console games, and popular online games in the industry, familiarity with "Watcher of Realms" is preferred;
4. Proficient in the entire process of product R&D, publishing, and version management, and able to quickly adapt, execute, and optimize new project processes is preferred;
5. Accurately grasp player psychology, and have a deep understanding of domestic and international market characteristics and user needs;
6. Adhere to rigorous development philosophy, possess a strong sense of teamwork, and have successful experience in leading multi-threaded, multi-person collaborative development of large modules.