Character Modeler
FromSoftware
Job Summary
FromSoftware is seeking a Character Modeler responsible for modeling and texturing characters or robots, including rigging and animation. The role also involves creating game events and directing camera work. Candidates should possess strong 2D to 3D transformation skills, ability to reproduce movement in 3D, and dynamic rendering skills with high attention to detail. A minimum of 10 years of experience in art or graphic design, or a relevant university degree, is required, along with 3D graphics creation experience.
Must Have
- Modeling and texturing characters or robots
- Modeling, rigging and animation
- Creating game events (directing camera work, etc.)
- Ability to reform 2D setup screen into 3D
- Ability to reproduce an original piece's movement in 3D
- Ability to use camera work while considering real-time rendering
- Dynamic and appealing rendering skills
- High attention to detail
- 10 years work experience relating to art or graphic design
- 3D graphics creating experience
Good to Have
- Drawing and 2D works
Perks & Benefits
- Weekends (Saturday and Sunday)
- National holidays
- Summer vacation
- New Year's vacation
- Special leave for marriages and funerals
- Paid vacation
- Bonus twice a year
- Flexible work hours
Job Description
1. Responsibilities
- Modeling and texturing characters or robots
- Carrying out other tasks depending on experience and/or skills
- Modeling, rigging and animation
- Creating game events (directing camera work, etc.)
2. Qualifications
- Ability to reform 2D setup screen into 3D
- Ability to reproduce an original piece's movement in 3D
- Ability to use camera work while considering real-time rendering
- Dynamic and appealing rendering skills
- High attention to detail
- Either a graduation certificate from university (graduate school), or 10 years work experience relating to art or graphic design.
(Any period of time studying art or graphic design at school may be included under work experience.)
- 3D graphics creating experience with any software is acceptable.
(However, you will be required to use 3DS Max at work.)
- Please check here for previous development examples:
3. Type of Employment
Regular employee (with a 3 month probationary period) or independent contractor.
We will offer suggestions about the employment type after considering your skills and application.
5. Salary
Regular employee
300,000+ yen/month (fixed)
(Determined based on experience and/or skills)
[Bonus] Twice a year
Independent contractor
400,000+ yen/month (fixed)
(Determined based on experience and/or skills)
[Bonus] None
6. Holidays
Regular employee
Weekends (Saturday and Sunday), national holidays, summer vacation, New Year's vacation, special leave for marriages and funerals, paid vacation
Independent contractor
Weekends (Saturday and Sunday), national holidays
Other days off can be taken after consulting the appropriate staff
7. Office Hours
Flexible work hours around 8 hours from 10 am
Necessary Documents
Once you have submitted your entry form, we recommend that you provide a detailed resume and portfolio.
If you are able to prepare any such accompanying documents, please send them via E-mail, including the following information:
- Resume
- Professional experience (only for those applying mid-career)
If you have experience at more than one company, include information for each position.
- Company name (the date of entry, resignation, and employment status)
- Type of work
- Are you still employed?
- Your field of expertise and self-PR
- Portfolio
Attach your portfolio to the E-mail or send it via online storage.
The data you send must be viewable on a Windows PC.
If you have a Web portfolio, please include the URL in your E-mail.
Graphical works
- Your past works, with a particular focus on characters and/or creatures
- The tools you used for these works
- Please be sure to include any works that you think fit our company's products
Drawing and 2D works
- Not strictly necessary, but include these if you have any
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