Core Graphics Programmer

11 Hours ago • All levels

About the job

SummaryBy Outscal

Join Arkane Lyon, a renowned game development studio, as a Core Graphics Programmer. Contribute to the development of Marvel's Blade, a third-person action-adventure game. You'll work on low-level graphics features for our in-house technology, ensuring stable and optimized code across platforms. Experience with low-level graphics APIs (D3D12, Vulkan), C++, multithreading, and rendering techniques are essential.

Overview

Established in 1999, Arkane Lyon is one of the most renowned game development studios and has earned a matchless reputation for creating games with unique style and immersive action. The studio’s titles, which include the Dishonored franchise and DEATHLOOP, have received numerous prestigious accolades around the globe, including hundreds of "Game of the Year" awards.Arkane Lyon is developing the upcoming title Marvel’s Blade, a third person, single player, action-adventure set in the heart of Paris. The game is based on the comic book hero Blade and will feature an original story with the studio’s signature immersive gameplay and world-class narrative.Joining Arkane Lyon is an opportunity to collaborate and evolve within a passionate team, on cutting-edge technologies and innovative games enjoyed by millions of players. You will work in a stimulating and welcoming environment in our offices located in the Lyon (France) Confluence district, a place of greenery, sports, gastronomy and music.Arkane Lyon is owned by ZeniMax Media and Microsoft.

To expand our programming team we are seeking a talented core graphics programmer: If you’re driven by a high interest in computer graphics and real-time, have some expertise on low-level graphics and like to work under the hood of a graphics engine: 3D API, abstraction level, visibility, rendering pipeline, geometry pipeline, draws management, VRAM management, ... join us!

Responsibilities

  • Develop, maintain, or improve graphic engine features of our in-house technology
  • Write stable code, working on every supported platform, debugging
  • Analyze and optimize modules
  • Work closely with other graphics programmers -low-level teammates and high-level rendering specialists-, leads, and external stakeholders (tech art, tech level designers, etc.)

Qualifications

  • Deep knowledge of at least one low-level graphics API (D3D12, Vulkan, console, etc.)
  • Strong C++ knowledge
  • Solid knowledge on multithreading and parallelization patterns
  • Good understanding of low-level GPU & graphics memory behaviors
  • Experience in implementing real-time graphics engine features (culling, geometry management, geometry and texture streaming, graphics task scheduling & frame management, etc.)
  • Understanding of rendering techniques (forward rendering, deferred rendering, GPU-driven execution, etc.)
  • Experience with graphics tools debugging and profiling (Pix, RenderDoc, or similar)
  • Solid 3d math basics
  • Soft skills: effective communication and organizational skills, rigorous, and a team player

Preferred Skills

  • Experience on console
  • Good understanding of some advanced higher-level rendering techniques (GI, post-FX, lighting models, etc.)
  • Existing game development experience

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About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

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