Expert Special Effects Artist - Beenox

10 Minutes ago • 8 Years +
VFX

Job Description

You will be required to create and adapt special effects for our different projects, contributing to the atmosphere of levels and supporting gameplay elements and cinematics. You will work closely with other Activision studios and participate in innovating techniques and processes to improve project quality. Responsibilities include creating real-time VFX elements using particles, models, textures, animations, and lighting, while adhering to artistic direction for realistic effects like explosions and weather. You will optimize effects for various platforms, determine needs with design, audio, and art teams, collaborate on VFX feature integration, and contribute to pipeline development.
Good To Have:
  • Comfortable with Substance Designer
Must Have:
  • Create real-time VFX elements using particles, models, textures, animations, and lighting
  • Work respecting the artistic direction for realistic effects (explosions, fire, weather effects, etc.)
  • Optimize special effects in keeping with the limitations of different development platforms
  • Determine special effects requirements with the design, audio and artistic teams
  • Collaborate with different departments on integration of VFX features into the game engine
  • Contribute to pipeline development
  • Proven experience (8+ years) in special effects creation
  • Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.)
  • Comfortable with Photoshop, 3D Studio Max and/or Maya
  • Able to fracture-model and build destruction simulations
  • Knowledge of one or more simulation software programs (Houdini Fx, Thinking Particles, FumeFx, etc.)
  • Knowledge of Script languages
  • Good proficiency in French

Add these skills to join the top 1% applicants for this job

real-time-vfx
3ds-max
unity
unreal
game-texts
3d-studio-max
lighting-shading
houdini
photoshop
maya

Founded in Quebec City and continuing its growth with a team based in Montreal, Beenox has over 25 years of expertise in the game development. As an Activision studio we are leaders in interactive entertainment and involved in the creation of renowned titles. We are proud to be a major contributor to the popular Call of Duty franchise, crafting content for the Warzone seasons and leading the development of the PC version of Call of Duty. Throughout our history, we have also contributed to the success of Crash Bandicoot, Tony Hawk's Pro Skater, Skylanders, Spider-Man and Guitar Hero. Our purpose is to empower people to build connections and experience the thrill of surpassing their best game together, time after time. We’re driven by our mission to elevate iconic gaming experiences to new heights for all players. About the role You will be required to create and adapt special effects for our different projects. Your work will add to the atmosphere of levels and support different gameplay elements and the cinematics. You will also work closely with other Activision studios. Lastly, you will contribute to innovations in techniques and processes to improve project quality. Responsibilities * To create a variety of real-time VFX elements using particles, models, textures, animations and lighting; * To follow the stated artistic direction as you craft realistic effects (explosions, fire, weather effects, etc.) * To contribute to the game’s atmosphere and narration with artistically striking visual effects; * To optimize the special effects in keeping with the limitations of different development platforms (number of particles, texture resolutions, etc.); * To determine special effects requirements with the design, audio and artistic teams; * To work with different departments on integration of VFX features into the game engine; * To contribute to pipeline development. Requirements * Proven experience (8 years + ) in VFX; * Good proficient in French; * Proficiency in a game engine’s special effect system (Unreal, Crytek, Unity, etc.); * Comfortable with Photoshop, 3D Studio Max and/or Maya; * Excellent artistry and attention to detail; * Adapts easily to in-house tools and a constantly evolving environment; * Loves video games; * Able to fracture-model and build destruction simulations; * Knowledge of one or more simulation software programs (Houdini Fx, Thinking Particles, FumeFx, etc.); * Knowledge of Script languages; * Perk: Comfortable with Substance Designer; We are an equal opportunity employer and value diversity at our company. We do not discriminate based on race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.

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