General Manager - Art

1 Month ago • All levels • Art

Job Summary

Job Description

As the General Manager for Art at Techland, you will provide visionary leadership and strategic direction for the Art discipline across the entire studio. This involves building and leading a high-performing art team, mentoring senior talent, and ensuring teams are empowered to deliver outstanding games. You will collaborate with Art Directors, Creative Directors, and other stakeholders to translate artistic visions into actionable pipelines. Additionally, you will establish efficient processes, maintain artistic excellence, manage resources, and advocate for the Art team's needs. This role requires a deep understanding of game development pipelines, strong leadership skills, and a passion for games.
Must have:
  • Proven experience in a senior art role within the games industry, AAA studio.
  • Deep understanding of game development pipelines across 2D, 3D, animation, VFX, and technical art.
  • Strong people leadership skills with experience managing large, multidisciplinary art teams.
  • Track record of mentoring and developing creative talent.
  • Excellent communication and organizational skills.
Perks:
  • A dedicated Buddy who will support you in your daily tasks.
  • Private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wroclaw office), and a free car park (Warsaw limited amount of space).

Job Details

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey. We're looking for a strategic leader to take ownership of a key discipline within our studio. In this role, you’ll shape vision and structure, mentor senior talent, and ensure your teams are empowered to deliver outstanding games. You’ll work cross-functionally to refine processes, drive innovation, and scale capabilities — leaving a lasting impact on both people and projects. Your daily tasks: Provide visionary leadership and long-term strategy for the Art discipline across the whole studio. Build and lead a high-performing, motivated art team by mentoring, coaching, and supporting career growth. Collaborate with Art Directors and Creative Directors and other stakeholders to translate the artistic vision into actionable pipelines and production-ready content. Establish and continuously improve processes, workflows, and tools to ensure efficiency and quality in art production. Set and maintain high standards for artistic excellence and technical execution. Play an active part in project, milestone and gate reviews Manage department resources, staffing plans, recruitment needs, and budgeting. Advocate for the Art team within the broader studio leadership group, ensuring alignment with overall studio and publishing goals. Monitor performance and engagement within the art discipline and proactively resolve team issues. Proven experience in a senior or leadership art role within the games industry, AAA studio (e.g. Art Director or Studio Art Manager). Deep understanding of game development pipelines across 2D, 3D, animation, VFX, and technical art. Strong people leadership skills with experience managing large, multidisciplinary art teams. Track record of mentoring and developing creative talent. Ability to collaborate cross-functionally and influence without direct authority. Excellent communication and organizational skills. Passion for games and a strong appreciation for visual storytelling and game aesthetics. Experience working in a multi-project or multi-studio environment. What we offer: A dedicated Buddy who will support you in your daily tasks. A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions. An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner. Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes. State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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