Hard Surface Artist

4 Weeks ago • All levels

About the job

We are in a unique position at the start of a project to work with the latest technology the industry has to offer. We want to build the next AAA title taking our high-level standards in visuals to the next level. We are looking for a Hard Surface Artist that possesses all the skills and passion to make a truly stunning next generation title.

You will work collaboratively with the Lead Artist, and the team to create hard surface assets that meets our technical requirements and high-quality standards.

Our ideal candidate will have experience in all things hard surface, including realistic weapons, vehicles, and accessories, along with expertise in optimization.

If you have the skills and passion we are looking for and want to be part of something special, we want to hear from you!

This is an in-studio role, and this is non-negotiable; however, we can offer bespoke relocation packages.

Currently, we are unable to offer any visa sponsorship.

// RESPONSIBILITIES

  • Design and create detailed, high-quality hard surface assets, including weapons, vehicles, environmental props and machinery.
  • Create and apply textures and materials to a realistic and visually appealing finish, using industry standard tools.
  • Optimize models and textures for real-time performance
  • Support in solving technical challenges related to modelling, texturing, and optimization.
  • Following guidelines and concepts to create assets tied to the vision of the team.
  • Understand and follow style guides to guarantee the consistency of the game.
  • Work with the Art Lead to ensure all milestones are hit in a professional manner.
  • Work within inter-disciplinary teams of artists, level designers and tech artists
  • Complete all tasks in a timely manner and to a consistent high-quality standard
  • Stay up to date with industry trends and tools to continuously improve techniques and workflows.

// REQUIRED SKILLS AND EXPERIENCE

  • Expert understanding of current game art processes, limitations and dependencies
  • Proficient experience with Blender
  • An understanding of UE5 and its new technologies such as Nanite and Lumen and working with PBR materials to ensure all artwork is to a high standard.
  • Good English communication and writing skills.
  • Always chasing the highest possible quality.
  • Self-motivated and team focused.

//PORTFOLIO OR REEL THAT DEMONSTRATES THE FOLLOWING

  • Heavy focus on Hardsurface art.
  • Proficiency in high and low poly modelling.
  • Proficiency in texturing, following PBR rules.
  • Strong technical skills (modelling / baking / UVs / modularity / shaders).
  • Strong artistic skills (shapes / colours / proportions / lighting).
  • Keen eye for detail and realism.

// DESIRABLE SKILLS AND EXPERIENCE

  • Traditional painting skills.
  • Experience in Photoshop, Substance Designer / Painter and Zbrush
  • Experience with photogrammetry.
  • Worked on a Multiplayer game.

About The Company

Located in the heart of the UK, Derby serves as the home for BULKHEAD, a centre for creativity and innovation matched by its occupants here at Cardinal Square. Housing our AAA team, our modern, highly accessible and ever-evolving work space is a hospitable and welcoming environment for all those who join us on our journey.


With a body of over 120 talented team members spread across multiple teams and projects, involvement remains a key focal point in our growth and expansion as we go from strength to strength. 


Adapting with an ever-evolving industry has been a key principal for our young company as we move forward, with each individual as important as the last, a focused and versatile ensemble determined to remain functional in a competitive environment.


Check out more here: bulkhead.com

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

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