Principal Hard Surface Artist

1 Month ago • All levels

About the job

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world is looking for a Principal Hard Surface Artist for a key role working on our upcoming projects.

 As a Principal Hard Surface Artist, you will be leading the Hard Surface production on one of our upcoming projects. You will work closely with a team of Hard Surface artists as well as the project leadership to ensure the project’s Hard Surface needs are met. You will also help shape the project’s technical pipelines as well as production timelines from an early stage of the project’s production. 

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. 

What you get to do

    • As the Principal Hard Surface Artist on a project, you will be the first point of contact for all Hard Surface needs 
    • Define the Hard Surface scope, staffing and potential external development to ensure a smooth Hard Surface production 
    • Define Hard Surface workflows and pipelines early in the process 
    • Create benchmark assets for team members or external partners 
    • Create high-quality Hard Surface Assets (weapons, vehicles, props, etc.) that fit the overall style of the project working from concepts/references and expanding them creatively 
    • Advise, review and provide feedback and guidance to team members or external development on maintaining the quality and art style of assets 
    • Actively communicate with different departments and provide accurate time estimations for your teams work 

What you bring to the role

    • You have experience leading a team of artists during a game production 
    • A portfolio that demonstrates a strong ability to create realistic Hard Surface Assets for video games 
    • You are familiar working either within Maya, 3DS Max, blender or other 3D software packages 
    • You have an excellent understanding of shape, composition and layout as well as a technical understanding of game engines 
    • You have experience planning a project and managing multiple people and tasks 
    • You have experience in hiring and interviewing candidates for a project 
    • You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way
    • Good interpersonal skills. As a team lead you are dedicated to contribute towards a friendly and inclusive work environment 
To apply, please fill in the application form with your portfolio, CV or LinkedIn (in English) and other information relevant to the position. 

About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (On-Site)

View All Jobs

Similar Jobs

BULKHEAD - Hard Surface Artist

England, United Kingdom (On-Site)

RemoteWorker US - 3D Hard Surface Artist - Remote or On Site

Washington, United States (Remote)

Similar Skill Jobs

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

That's No Moon - Camera Layout Artist (Project Hire)

California, United States (Remote)

Next Level Games - Technical Art Lead

British Columbia, Canada (Hybrid)

Jobs in Stockholm, Stockholm County, Sweden

IO Interactive - Senior People Manager - Project 007

Skåne County, Sweden (Hybrid)

Relax Gaming Ltd - Senior Game Engine Developer

Skåne County, Sweden (Hybrid)

IO Interactive - Senior People Manager - Project 007

Skåne County, Sweden (Hybrid)

Goodbye Kansas Studios - Production Manager

Stockholm County, Sweden (Remote)

IO Interactive - People Manager - Project Fantasy

Skåne County, Sweden (Hybrid)

Avalanche Studios Group - Senior Gameplay Programmer

Stockholm County, Sweden (Hybrid)

Avalanche Studios Group - Senior Gameplay Programmer

Skåne County, Sweden (Hybrid)

Relax Gaming Ltd - Senior 3D Artist

Skåne County, Sweden (Hybrid)

Art Jobs

PlayStation Global - Character Artist

United States (Remote)

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

Relax Gaming Ltd - Game Studio Art Lead

Belgrade, Serbia (Hybrid)

Zynga - Principal Character Artist - Star Wars

England, United Kingdom (On-Site)

Zynga - Principal Character Artist - Star Wars

England, United Kingdom (On-Site)

The Walt Disney Company - Environment Artist

British Columbia, Canada (Hybrid)

Phoenix Labs - Senior 3D Character Artist - Dauntless

British Columbia, Canada (On-Site)