About The Role
We are looking for a Technical Animator to join our studio. Being part of a small Animation team, we are looking for someone who has a desire to collaborate with a committed development team. Ideal candidates should be enthusiastic team players who are eager to learn and develop.
What You’ll Do
- Rig characters and implement them into game engine
- Collaborate with animators to implement and maintain animation pipelines and tools
- Set up post processes in Unreal for physics and secondary animation
What We’re Looking For
- Experience in Maya
- Experience in Unreal Engine 5
- A positive, solution-orientated individual, with a deep-rooted interest in video games and game development
- Someone who can bring innovation and resolution to technical problems and challenges throughout production.
Bonus Points
Please note that these skills are desirable but not essential:
- Practical knowledge of programming languages (Python, C# / C++, etc.)
- Practical experience using unreal animation systems, including motion matching, state machines, and blueprinting
- Professional experience developing third-person action games
- Experience working on released games
- Experience creating maya tools for animators and riggers
Benefits & Perks
- Hybrid/flexible working environment (4 days in-office, 1 day remote)
- Zero crunch time
- 33 days holiday (including bank holidays)
- Health and Wellbeing package (Private health insurance, EAP, long-term illness cover)
- Enhanced pension scheme
- Company-wide bonus scheme