Junior/Mid-Level Technical Animator

1 Minute ago • All levels
Technical Art

Job Description

We are looking for a Technical Animator to join our small Animation team, collaborating with a committed development team. The role involves rigging characters and implementing them into the game engine, as well as collaborating with animators to maintain animation pipelines and tools. You will also be responsible for setting up post processes in Unreal for physics and secondary animation. Ideal candidates should be enthusiastic, eager to learn, and possess experience in Maya and Unreal Engine 5, bringing innovation to technical challenges.
Good To Have:
  • Practical knowledge of programming languages (Python, C# / C++, etc.)
  • Practical experience using unreal animation systems, including motion matching, state machines, and blueprinting
  • Professional experience developing third-person action games
  • Experience working on released games
  • Experience creating maya tools for animators and riggers
Must Have:
  • Rig characters and implement them into game engine
  • Collaborate with animators to implement and maintain animation pipelines and tools
  • Set up post processes in Unreal for physics and secondary animation
  • Experience in Maya
  • Experience in Unreal Engine 5
Perks:
  • Hybrid/flexible working environment (4 days in-office, 1 day remote)
  • Zero crunch time
  • 33 days holiday (including bank holidays)
  • Health and Wellbeing package (Private health insurance, EAP, long-term illness cover)
  • Enhanced pension scheme
  • Company-wide bonus scheme

Add these skills to join the top 1% applicants for this job

cpp
unreal
unity
game-texts
c#
python
maya

About The Role

We are looking for a Technical Animator to join our studio. Being part of a small Animation team, we are looking for someone who has a desire to collaborate with a committed development team. Ideal candidates should be enthusiastic team players who are eager to learn and develop.

What You’ll Do

  • Rig characters and implement them into game engine
  • Collaborate with animators to implement and maintain animation pipelines and tools
  • Set up post processes in Unreal for physics and secondary animation

What We’re Looking For

  • Experience in Maya
  • Experience in Unreal Engine 5
  • A positive, solution-orientated individual, with a deep-rooted interest in video games and game development
  • Someone who can bring innovation and resolution to technical problems and challenges throughout production.

Bonus Points

Please note that these skills are desirable but not essential:

  • Practical knowledge of programming languages (Python, C# / C++, etc.)
  • Practical experience using unreal animation systems, including motion matching, state machines, and blueprinting
  • Professional experience developing third-person action games
  • Experience working on released games
  • Experience creating maya tools for animators and riggers

Benefits & Perks

  • Hybrid/flexible working environment (4 days in-office, 1 day remote)
  • Zero crunch time
  • 33 days holiday (including bank holidays)
  • Health and Wellbeing package (Private health insurance, EAP, long-term illness cover)
  • Enhanced pension scheme
  • Company-wide bonus scheme

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