Lead Asset Artist

10 Minutes ago • 8 Years + • Prop Art

Job Summary

Job Description

Vertigo Games, a developer and publisher of top-end VR titles, is seeking a Lead Asset Artist for their Amsterdam studio. The role involves leading a team in delivering digital in-game art assets, ensuring adherence to style and technical guidelines, mentoring artists, and collaborating with other disciplines. Candidates should be inspiring leaders with 8+ years of industry experience, including 2+ years in a managerial art position, and strong art fundamentals.
Must have:
  • Accountable for their team’s delivery of digital in-game art assets, from 3D meshes and materials to shaders, collision meshes, LODs and more.
  • Ensure that all assets created by the asset team are conform to the style and technical guidelines of the title.
  • Inspire, motivate, and mentor artists in best practices, processes, and procedures to grow the team’s skills and expertise.
  • Provide regular reviews and feedback with clear and consistent direction to the asset team.
  • Ensure and promote effective cooperations with other disciplines to meet project deadlines and milestones.
  • Represent the studio to external stakeholders and other contacts.
  • You are an inspiring, motivating team leader and mentor.
  • You have 8+ years industry experience of which at least 2 in a managerial art position and shipped a couple of games.
  • You keep up to date with relevant developments related to game art production in the market, current and future, following up on new technologies and tools when required.
  • You have shipped multiple game titles as a Lead, Senior or Supervisor Artist.
  • You have strong art fundamentals, including the function of form and color, proportions, shape, etc.
  • You have good written and verbal communication skills; you can communicate difficult and creative concepts in a clear and concise manner; capable of writing art design documentation defining needs.
Good to have:
  • Experience working in VR.
  • Experience with mobile development and understanding the limitations.
Perks:
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

Job Details

##### Your mission

We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Lead Asset Artist who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!

KEY RESPONSIBILITIES

  • Accountable for their team’s delivery of digital in-game art assets, from 3D meshes and materials to shaders, collision meshes, LODs and more.
  • Ensure that all assets created by the asset team are conform to the style and technical guidelines of the title.
  • Inspire, motivate, and mentor artists in best practices, processes, and procedures to grow the team’s skills and expertise.
  • Provide regular reviews and feedback with clear and consistent direction to the asset team.
  • Ensure and promote effective cooperations with other disiplines to meet project deadlines and milestones.
  • Represent the studio to external stakeholders and other contacts.

##### Your profile

  • You are an inspiring, motivating team leader and mentor.
  • You have 8+ years industry experience of which at least 2 in a managerial art position and shipped a couple of games.
  • You keep up to date with relevant developments related to game art production in the market, current and future, following up on new technologies and tools when required.
  • You have shipped multiple game titles as a Lead, Senior or Supervisor Artist.
  • You have strong art fundamentals, including the function of form and color, proportions, shape, etc.
  • You have good written and verbal communication skills; you can communicate difficult and creative concepts in a clear and concise manner; capable of writing art design documentation defining needs.

##### Bonus points for

  • It is a clear bonus if you have already worked in VR.
  • Experience with mobile development and understanding the limitations.

##### We offer

  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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