Environment Artist

13 Minutes ago • 3 Years +
Environment Art

Job Description

Electronic Arts is seeking an Environment Artist for EA Create in Shanghai, China. This role involves creating benchmark assets, contributing to documentation, providing feedback to external teams, onboarding new artists, and performing internal finishing and integration. The artist will work under the guidance of project leads and senior artists, demonstrating mastery in craft and handling mid-complexity tasks to inspire players globally.
Good To Have:
  • Support external art/tech review.
  • Deliver feedback to external teams to maintain art style understanding and quality for the Project under the guidance of senior artist or lead.
Must Have:
  • Product benchmark assets following provided art direction.
  • Contribute to documentation of the visual quality, workflow, tools and tips.
  • Deliver feedback to external teams to maintain art style understanding and quality for the Project.
  • Ramp up new artists on the team.
  • Work on internal finishing and integration after receiving the files from external team.
  • 3+ years experience in AAA game production as an Environment Artist.
  • Solid understanding of building structure, hard surface modeling, organic sculpting, vegetation creation and texturing.
  • Good understanding of shape language, silhouette, color theory.
  • Adapt to any project modeling style with mentoring from senior staff.
  • Good knowledge in real-time world assets creation workflows.
  • Basic understanding of Engines and Shaders.
  • Collaborate with others; complete optimization, implementation and debugging pass for the asset with TA team.
Perks:
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Add these skills to join the top 1% applicants for this job

problem-solving
color-theory
game-texts
texturing

General Information

Role ID

211212

Worker Type

Regular Employee

Studio/Department

EA Studios - EA Create

Work Model

On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

  • About EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

  • Role

This artist role is the core production artist in the team. You’ll work with frequent direction from senior artists and leads; Demonstrate mastery of craft in several specific areas; Create assets to benchmark quality; Handle mid-complexity tasks; influential at individual task and co-worker level. You will report and work under the guidance of the character project lead and senior artists.

  • Responsibilities
  • Product bench mark assets following provided art direction.
  • Contribute to documentation of the visual quality, workflow, tools and tips.
  • Deliver feedback to external teams to maintain art style understanding and quality for the Project.
  • Ramp up new artists on the team.
  • Work on internal finishing and integration after receiving the files from external team.
  • Required Qualifications
  • 3+ years experience in AAA game production as an Environment Artist.
  • We expect solid understanding of building structure, hard surface modeling, organic sculpting, vegetation creation and texturing.
  • Good understand of shape language, silhouette, color theory
  • Adapt to any project modeling style with mentoring from senior staff.
  • Good knowledge in real-time world assets creation workflows. We expect you have a strong curiosity and desire to explore the new tools/workflows in the industry.
  • Basic understanding of Engines and Shaders.
  • Collaborate with others. Polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.
  • Plus
  • Support external art/tech review. Deliver feedback to external teams to maintain art style understanding and quality for the Project under the guidance of senior artist or lead.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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