Senior Lighting Artist

19 Hours ago • 4 Years +

Job Summary

Job Description

The Senior Lighting Artist will be responsible for setting the mood and atmosphere by implementing lighting for all game environments, both indoor and outdoor, while adhering to art direction and technical specifications. They will work closely with level designers to ensure optimal player guidance and will also set up and improve lighting pipelines from preproduction to the final product. This role requires planning and coordinating work with the team, communicating effectively to ensure transparency and timely task delivery, along with contributing innovative ideas for optimizing lighting and look development. Furthermore, the Senior Lighting Artist will be responsible for documenting and communicating technical and process guidelines for lighting creation and implementation.
Must have:
  • 4+ years of experience as a lighting artist in game development.
  • Understanding of art fundamentals, light, color, and shape.
  • Knowledge of real-time lighting techniques.
  • Familiarity with HDR and PBR workflows.
  • Portfolio showcasing a range of lighting setups.
Good to have:
  • Experience with mobile and/or VR development.
  • Understanding of modern materials and shaders.
  • Ability to create blueprint logic in Unreal Engine.
  • Experience in environment building and 3D asset creation.
  • Background in photography, filmography, or traditional art.
Perks:
  • Company culture valuing work-life balance.
  • Hybrid working model with three office days per week.
  • 26 standard vacation days with the option to buy 5 more.
  • Free commuting with public transport.
  • Free pension plan.
  • Healthy lunch in the canteen.
  • Group activities and Thursday afternoon drinks.
  • Latest VR hardware to borrow and take home.
  • Hardware and budget for a desk, chair, and energy cost contribution while working from home.

Job Details

Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Senior Lighting Artist who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!

KEY RESPONSIBILITIES

  • Setting the mood, atmosphere and implement lighting for all game environments (indoor, outdoor, cinematic) in compliance with art direction and technical specifications.
  • Closely cooperate with level designers to ensure optimal player guidance.
  • Setup and improve lighting pipelines from preproduction to the final product.
  • Plan and coordinate your work regularly with your team, communicating effectively to ensure transparency and deliver tasks on time.
  • Contribute innovative and original ideas towards optimizing lighting and look development for the production.
  • Documentation and communication of technical and process guidelines for lighting creation and implementation.

Your profile
  • Experience as a lighting artist or closely related role in game development typically gained over 4+ years.
  • Understanding of art fundamentals, e.g. the function of form, light behaviour, color, proportions, and shape.
  • Great knowledge and use of real-time lighting techniques incl. topics like: Baked Lighting, Physically Accurate Lighting, Exposure, Atmosphere & (Volumetric) Fogging, Skyboxes/domes, Post Processing, IES Lighting Profiles, etc.
  • Familiarity with HDR & physically-based rendering (PBR) workflows.
  • Portfolio showcasing a range of lighting setups and visual effects in various digital environments and on characters.
  • Enthusiastic team player with a great passion for games & English on a proficient level.
Bonus points for
  • Experience with mobile and/or VR development.
  • Understanding of modern materials and shaders and being able to create these.
  • Understanding and being able to create blueprint logic in Unreal Engine. 
  • Experience and understanding of environment building (Unreal Engine preferred) & 3D asset creation.
  • Background in photography, filmography or traditional art.
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Vertigo is the mobile game development & publishing studio of midcore real-time social multiplayer games, located in Istanbul, Turkey. Our goal is to develop and self-publish social multiplayer games with the best gaming experience and high quality production values. We're focusing on making the best games with polished graphics and addictive game-play. We offer a fun, lively and dynamic workplace, where creativity, agility, and innovation are encouraged, prized and rewarded. Working with us will develop your skills, drive your career forward and delight millions of players around the world. As a fast-growing team of game development enthusiasts, we create a challenging work environment open to anybody truly passionate about mobile games. jobs@vertigogames.co https://www.vertigogames.co

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