Senior Lighting Artist

42 Minutes ago • 4 Years + • VFX

Job Summary

Job Description

Vertigo Games, developers of VR titles like Metro Awakening and Arizona Sunshine, is seeking a Senior Lighting Artist for their Amsterdam studio. The role involves setting mood, atmosphere, and lighting for all game environments, cooperating with level designers for player guidance, and improving lighting pipelines. Responsibilities include contributing innovative ideas for lighting optimization, planning and coordinating work with the team, and documenting technical guidelines. The ideal candidate will have over 4 years of experience in game development, a strong understanding of art fundamentals and real-time lighting techniques, familiarity with HDR and PBR workflows, and a portfolio showcasing lighting and visual effects. A passion for games and proficient English are essential.
Must have:
  • 4+ years as a lighting artist
  • Understanding of art fundamentals
  • Real-time lighting techniques knowledge
  • Familiarity with HDR & PBR
  • Portfolio showcasing lighting
  • Team player with passion for games
Good to have:
  • Mobile and/or VR development experience
  • Modern materials and shaders knowledge
  • Unreal Engine blueprint logic creation
  • Environment building & 3D asset creation
  • Background in photography/film/art
Perks:
  • Healthy work-life balance
  • Hybrid working model (3 office days)
  • 26 standard vacation days (option to buy 5 more)
  • Free public transport commuting
  • Free pension plan
  • Healthy lunch
  • Group activities & Thursday drinks
  • Borrow VR hardware and titles
  • Home office hardware & energy contribution

Job Details

Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Senior Lighting Artist who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!

KEY RESPONSIBILITIES

  • Setting the mood, atmosphere and implement lighting for all game environments (indoor, outdoor, cinematic) in compliance with art direction and technical specifications.
  • Closely cooperate with level designers to ensure optimal player guidance.
  • Setup and improve lighting pipelines from preproduction to the final product.
  • Plan and coordinate your work regularly with your team, communicating effectively to ensure transparency and deliver tasks on time.
  • Contribute innovative and original ideas towards optimizing lighting and look development for the production.
  • Documentation and communication of technical and process guidelines for lighting creation and implementation.

Your profile
  • Experience as a lighting artist or closely related role in game development typically gained over 4+ years.
  • Understanding of art fundamentals, e.g. the function of form, light behaviour, color, proportions, and shape.
  • Great knowledge and use of real-time lighting techniques incl. topics like: Baked Lighting, Physically Accurate Lighting, Exposure, Atmosphere & (Volumetric) Fogging, Skyboxes/domes, Post Processing, IES Lighting Profiles, etc.
  • Familiarity with HDR & physically-based rendering (PBR) workflows.
  • Portfolio showcasing a range of lighting setups and visual effects in various digital environments and on characters.
  • Enthusiastic team player with a great passion for games & English on a proficient level.
Bonus points for
  • Experience with mobile and/or VR development.
  • Understanding of modern materials and shaders and being able to create these.
  • Understanding and being able to create blueprint logic in Unreal Engine. 
  • Experience and understanding of environment building (Unreal Engine preferred) & 3D asset creation.
  • Background in photography, filmography or traditional art.
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (Hybrid)

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