Lead Level Designer

1 Month ago • 3 Years + • Level Design

Job Summary

Job Description

As a Lead Level Designer, you will lead a team of level designers, manage their tasks, and review their work to create outstanding VR levels. You will collaborate with the leadership team to create a plan for designing, implementing, and validating levels. Your role also involves coordinating efforts across disciplines to build levels that showcase core mechanics and storytelling. You will also identify and implement process improvements to enhance the team's creative expression and productivity. You will be working on exciting VR titles and contribute to immersive entertainment. The responsibilities include managing the team, planning the levels, coordinating with different disciplines, and improving the processes. The role demands creativity, strong communication, and organizational skills for console/PC action-adventure games.
Must have:
  • Manage a design team for console/PC action-adventure games (3+ years).
  • Create levels throughout the full development cycle for console/PC games.
  • Creative eye for spatial design, player interaction and storytelling.
  • 3D modelling skills for blocking out environments.
  • In-depth understanding of the Unreal Engine level creation pipeline.
  • Highly organized and skilled in communicating design information.
  • Fluent in English.
Good to have:
  • Experience in VR development.
  • Narrative or mechanics design experience for console/PC action-adventure games.
  • Experience designing puzzles for console/PC action-adventure games.
  • Experience prototyping mechanics/systems using blueprint or C#.
  • Hands-on work in the engine to demonstrate best-in-class implementation.
Perks:
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Hardware, desk/chair budget, and energy cost contribution while working from home.

Job Details

Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Lead Level Designer who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!


KEY RESPONSIBILITIES

  • Lead our team of level designers, manage their tasks, review their work and coach their development to create outstanding VR levels.
  • Collaborate with the leadership team in creating a high-level plan to design, implement and validate the levels.
  • Coordinate the effort of the level design team across disciplines to build levels that showcase the core mechanics and storytelling/world building.
  • Identify and implement process improvements that enhance team creative expression and productivity.
Your profile
  • Experience in managing a (level) design team for console / PC action-adventure games typically gained over 3+ years.
  • Highly experienced in creating levels throughout the full development cycle for console/pc action-adventure games.
  • A creative eye for spatial design, player interaction and environmental storytelling.
  • Sufficient 3D modelling skills for blocking out environments.
  • An in depth understanding of the Unreal Engine level creation pipeline.
  • Highly organized/forward looking and skilled in communicating design information across disciplines.
  • Fluent in English.
Bonus points for
  • Experience in VR development.
  • Narrative or mechanics design experience for console / PC action-adventure games.
  • Experience designing puzzles for console / PC action-adventure games.
  • Experience prototyping mechanics and/or systems using blueprint or C#.
  • You do hands on work in the engine to demonstrate best of class implementation.
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (On-Site)

Amsterdam, North Holland, Netherlands (Hybrid)

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