Lead Level Designer

19 Hours ago • 3 Years +

Job Summary

Job Description

As a Lead Level Designer, you will lead a team of level designers, manage their tasks, review their work and coach their development to create outstanding VR levels. You will collaborate with the leadership team in creating a high-level plan to design, implement and validate the levels. You will coordinate the effort of the level design team across disciplines to build levels that showcase the core mechanics and storytelling/world building. The role also includes identifying and implementing process improvements that enhance team creative expression and productivity. The ideal candidate will have experience managing a (level) design team for console / PC action-adventure games for over 3+ years and be highly experienced in creating levels throughout the full development cycle for console/pc action-adventure games. The candidate should have a creative eye for spatial design, player interaction and environmental storytelling.
Must have:
  • Manage level design team for action-adventure games.
  • Experience in creating levels for action-adventure games.
  • Creative eye for spatial design and player interaction.
  • Sufficient 3D modelling skills.
  • In depth understanding of the Unreal Engine.
  • Highly organized and skilled in communication.
  • Fluent in English.
Good to have:
  • Experience in VR development.
  • Narrative or mechanics design experience.
  • Experience designing puzzles.
  • Experience prototyping mechanics using blueprint or C#.
  • Hands-on work in the engine to demonstrate best implementation.
Perks:
  • Healthy work-life balance.
  • Hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • Latest VR hardware and titles.
  • Hardware, budget for a desk and chair and energy cost contribution while working from home.

Job Details

Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Lead Level Designer who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!


KEY RESPONSIBILITIES

  • Lead our team of level designers, manage their tasks, review their work and coach their development to create outstanding VR levels.
  • Collaborate with the leadership team in creating a high-level plan to design, implement and validate the levels.
  • Coordinate the effort of the level design team across disciplines to build levels that showcase the core mechanics and storytelling/world building.
  • Identify and implement process improvements that enhance team creative expression and productivity.
Your profile
  • Experience in managing a (level) design team for console / PC action-adventure games typically gained over 3+ years.
  • Highly experienced in creating levels throughout the full development cycle for console/pc action-adventure games.
  • A creative eye for spatial design, player interaction and environmental storytelling.
  • Sufficient 3D modelling skills for blocking out environments.
  • An in depth understanding of the Unreal Engine level creation pipeline.
  • Highly organized/forward looking and skilled in communicating design information across disciplines.
  • Fluent in English.
Bonus points for
  • Experience in VR development.
  • Narrative or mechanics design experience for console / PC action-adventure games.
  • Experience designing puzzles for console / PC action-adventure games.
  • Experience prototyping mechanics and/or systems using blueprint or C#.
  • You do hands on work in the engine to demonstrate best of class implementation.
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Vertigo is the mobile game development & publishing studio of midcore real-time social multiplayer games, located in Istanbul, Turkey. Our goal is to develop and self-publish social multiplayer games with the best gaming experience and high quality production values. We're focusing on making the best games with polished graphics and addictive game-play. We offer a fun, lively and dynamic workplace, where creativity, agility, and innovation are encouraged, prized and rewarded. Working with us will develop your skills, drive your career forward and delight millions of players around the world. As a fast-growing team of game development enthusiasts, we create a challenging work environment open to anybody truly passionate about mobile games. jobs@vertigogames.co https://www.vertigogames.co

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