Senior Asset Artist

19 Hours ago • 4 Years +

Job Summary

Job Description

As a Senior Asset Artist, you will be responsible for creating game-ready art assets, ensuring consistent quality and style in collaboration with leads and art directors. You will work closely with environment artists and level designers, identify and address performance bottlenecks, and mentor junior artists. You should have experience in console or PC game development within an agile team for at least 4 years. The role requires proficiency in Unreal Engine, Blender, Zbrush, and Substance Painter. You should demonstrate strong art fundamentals and an understanding of modularity and optimized in-game art assets. Excellent English communication and writing skills are also required to articulate your process and give and receive critical feedback.
Must have:
  • Console or PC game development experience in an agile team.
  • Experience as an Asset Artist or closely related role.
  • Proficient with Unreal Engine, Blender, Zbrush, and Substance Painter.
  • Strong traditional art fundamentals.
  • Understanding of modularity of assets used in games.
  • Creating optimized in-game art assets.
  • Understanding of modern materials and shaders.
  • Ability to work with self-direction.
  • Experienced with source control software (Perforce) and task tracking software (Jira).
  • Excellent English communication and writing skills.
Good to have:
  • Experienced in 3D mobile and/or VR development.
  • Proficient with Substance Designer and/or Houdini.
  • Ability to create materials (Unreal, HLSL) and scripts (Unreal Blueprint, MEL, Python).
Perks:
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Hardware, budget for a desk and chair and a contribution toward your energy costs while working from home.

Job Details

Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Senior Asset Artist who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!


KEY RESPONSIBILITIES

  • Create game-ready art assets according to guidelines and technical specifications.
  • Proactively work with the leads and art director to ensure consistent quality and style.
  • Closely co-operate with environment artists and level designers to craft detailed assets that meet the needs of the environment and the player experience.
  • Identify potential performance bottlenecks, address them ahead of time and when they crop up.
  • Mentor more junior artists in industry best practices and personal growth.
  • Co-ordinate with leads and production to maintain a clear and consistent view on planning.
Your profile
  • Console or PC game development experience in an agile team.
  • Experience as an Asset Artist or closely related role in game development typically gained over 4+ years.
  • Proficient with Unreal Engine (or similar), Blender (or similar), Zbrush, and Substance Painter.
  • Strong traditional art fundamentals, including the function of form and color, proportions, shape, composition, etc.
  • Understanding of modularity of assets used in games including trim sheets and construction sets.
  • Experienced in creating optimized in-game art assets including hard surface and organic models.
  • Understanding of modern materials and shaders in a high level of proficiency.
  • Ability to work with a high degree of self-direction and motivation.
  • Experienced with source control software (Perforce) and task tracking software (Jira).
  • Excellent English communication and writing skills. Being able to articulate your process, giving and receiving critical feedback.
Bonus points for
  • Experienced in 3D mobile and/or VR development.
  • Proficient with Substance Designer and/or Houdini.
  • Ability to create materials (Unreal, HLSL) and scripts (Unreal Blueprint, MEL, Python).
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Vertigo is the mobile game development & publishing studio of midcore real-time social multiplayer games, located in Istanbul, Turkey. Our goal is to develop and self-publish social multiplayer games with the best gaming experience and high quality production values. We're focusing on making the best games with polished graphics and addictive game-play. We offer a fun, lively and dynamic workplace, where creativity, agility, and innovation are encouraged, prized and rewarded. Working with us will develop your skills, drive your career forward and delight millions of players around the world. As a fast-growing team of game development enthusiasts, we create a challenging work environment open to anybody truly passionate about mobile games. jobs@vertigogames.co https://www.vertigogames.co

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Amsterdam, North Holland, Netherlands (Hybrid)

Amsterdam, North Holland, Netherlands (Hybrid)

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