Senior Level Designer

2 Hours ago • 4-8 Years • Level Design

Job Summary

Job Description

Vertigo Games seeks a Senior Level Designer to contribute to their next VR game. Responsibilities include creating spatial designs, modeling 3D meshes, implementing gameplay and narrative events using visual scripting, placing game entities, balancing difficulty, collaborating with artists, analyzing playtest data, collaborating with feature designers on puzzles, and working within an Agile environment using Unreal Engine. The ideal candidate possesses at least 2 full development cycles of experience on a major PC/Console action-adventure title, can independently implement level blueprints, and has experience with puzzle, platforming, and combat scenarios.
Must have:
  • 2+ years' experience in level design for action-adventure titles
  • Proficient in level blueprint implementation
  • Experience with puzzle, platforming, and combat level design
  • Unreal Engine expertise
  • Agile development experience
Good to have:
  • VR design experience
  • Dialogue or creative writing skills
  • Game mechanics design experience
Perks:
  • Healthy work-life balance
  • Hybrid work model
  • 26+ vacation days
  • Free public transport
  • Free pension plan
  • Free lunch
  • Group activities
  • Latest VR hardware

Job Details

Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Senior Level Designer who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!

KEY RESPONSIBILITIES

  • Create spatial designs that consider movement through a space, guiding the player’s attention and staging game and narrative events.
  • Model simple 3D meshes for blocking out environments.
  • Design and implement the level’s game play and narrative events using blueprints or similar visual scripting tools.
  • Implement the placement of game entities e.g.: characters, enemies cover, pickups etc. and balances the level’s difficultly.
  • Collaborate closely with art throughout the level creation process from paper design, through block out and rapid iteration to polish.
  • Collect and analyze play test data and use it to validate the level design or improve the player experience.
  • Collaborate closely with feature design to plan out and implement puzzles into the level designs.
Your profile
  • At least 2 full development cycles of experience on a major PC/Console title in a level design role on an action-adventure title.
  • Can independently implement level blueprints (or other scripting language).
  • Experience with level design centered around puzzle, platforming and combat scenarios. 
  • Highly organized with good time management and planning skills.
  • Creatively minded and passionate about design as a discipline.
  • Demonstrable knowledge of games industry trends and contemporary development practices.
  • Experienced in Agile development and working in cross disciplinary teams.
  • Strong knowledge of working with the Unreal Engine.
Bonus points for
  • Experience of designing for VR.
  • Dialogue or creative writing experience.
  • Game mechanics design experience at feature level for at least 1 console/PC action-adventure title.
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Vertigo is the mobile game development & publishing studio of midcore real-time social multiplayer games, located in Istanbul, Turkey. Our goal is to develop and self-publish social multiplayer games with the best gaming experience and high quality production values. We're focusing on making the best games with polished graphics and addictive game-play. We offer a fun, lively and dynamic workplace, where creativity, agility, and innovation are encouraged, prized and rewarded. Working with us will develop your skills, drive your career forward and delight millions of players around the world. As a fast-growing team of game development enthusiasts, we create a challenging work environment open to anybody truly passionate about mobile games. jobs@vertigogames.co https://www.vertigogames.co

Amsterdam, North Holland, Netherlands (Hybrid)

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