Game Programmer

17 Hours ago • All levels

Job Summary

Job Description

The Game Programmer will be responsible for designing and implementing gameplay mechanics in Techland's newest games. This involves creating and prototyping new mechanics and systems, developing existing code, creating tools for the team, and collaborating with artists and designers. The role requires a strong understanding of FPP/TPP games and their playability, along with excellent organizational and communication skills. The candidate should have a passion for games and be familiar with the latest titles and trends. Responsibilities also include code optimization and debugging.
Must have:
  • Very good knowledge of C++.
  • Familiarity with STL and version control systems.
  • Experience in developing gameplay mechanics/systems.
  • Cross-platform experience.
  • Passion for games and knowledge of latest trends.
  • Understanding of playability in FPP/TPP games.
  • Very good organization and time management skills.
  • Very good interpersonal and communication skills.
  • Very good command of English.
Good to have:
  • Computer science education.
  • Knowledge of commercial game engines (Unreal Engine/Unity).
  • At least one shipped AAA title.
  • Strong math skills.
  • Experience in the design and implementation of AI systems.
Perks:
  • Private medical care, life insurance, pro-health campaigns, gifts.
  • Outstanding work atmosphere, flexible hours, no dress code, HR support.
  • Company newsletters and project updates.
  • Dedicated development budget, training days, career paths, training.
  • State-of-the-art offices, chillout zones, kitchen, gym, free parking.

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your daily tasks:

Design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • Creating and prototyping new mechanics / systems.
  • Development of an already existing code base.
  • Creating systems and tools for other people on the team.
  • Co–operation with artists and designers.
  • Code optimization and debugging.

Qualifications

  • Very good knowledge of C++.
  • Familiarity with STL and version control systems.
  • Experience in developing, implementing and maintaining gameplay mechanics/systems.
  • Cross-platform experience.
  • Authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games.
  • Understanding of rules and problems connected with playability in FPP/TPP games.
  • Very good organization and time management skills.
  • Very good interpersonal and communication skills.
  • Very good command of English.

Nice to have:

  • Computer science education.
  • Knowledge of commercial game engines such as Unreal Engine and / or Unity.
  • At least one shipped AAA title developed from start to finish.
  • Strong math skills.
  • Experience in the design and implementation of AI systems.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

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