Level Designer (Plague Team)

9 Minutes ago • 4 Years +

Job Summary

Job Description

This is an opportunity to join an experienced and ambitious team that created 'A Plague Tale: Innocence' and 'A Plague Tale: Requiem'. You will be encouraged to express your full potential and develop your expertise. Working in a human-sized team, you will take on responsibilities, work autonomously, and become a reference on several design aspects. You will participate in all stages of production for a new 3rd person narrative adventure, from initial conception to final implementation. Your missions include designing and creating captivating levels, conceiving and balancing specific gameplay features, prototyping levels, and ensuring quality with the QA team.
Must have:
  • Minimum 4 years of experience in Level Design on one or more published video games.
  • Mastery of different level design phases (block out, prototypes, successive passes).
  • Ability to translate design intentions into engaging gameplay.
  • Experience with scripting tools and game engines.
  • Highly creative with a strong video game culture, especially in the narrative-adventure genre.
  • Excellent communication and problem-solving skills.
  • Ability to work effectively within multidisciplinary teams.
  • Attention to detail and efficiency in production and scheduling.
  • Operational level in French (written and oral).
  • Operational level in English (written and oral).
Good to have:
  • Experience with a proprietary game engine.
Perks:
  • Reimbursement of round-trip travel expenses to Bordeaux for the technical interview.

Job Details

What is Asobo Studio?

The answer in video from David Dedeine, co-founder and Creative Director of the studio: https://www.youtube.com/watch?v=XFjvF29zUZM

In short: Innovation x Immersion x Emotion

For over 20 years, we have been behind 25 games for PC and consoles, including famous licenses, original games, and innovative creations.

Today, we work with over 300 employees on Microsoft Flight Simulator, the A Plague Tale franchise, and HoloForge, the studio's XR department.

Our goal as a studio is to create exceptional, memorable interactive experiences for our players.

Pursuing this goal is our daily source of inspiration and satisfaction. It pushes us to always do better, to progress, and to surpass ourselves: this is what guides us and gives meaning to everything we do here.

Why is this position a great opportunity for you?

It's the prospect of joining an experienced and ambitious team that previously gave birth to "A Plague Tale: Innocence" and then "A Plague Tale: Requiem". You will be encouraged to fully express your potential and continue to develop your expertise.

With a human-sized team, you will have the chance to take on responsibilities, work autonomously, and become a reference on several aspects of design. You will participate in all stages of the production process for our new project, a 3rd person narrative adventure, from initial conception to final implementation in the game.

Your team

Within the Design department, under the supervision of Kevin Choteau, Game Director, you will collaborate daily with all other trades.

Your missions

  • You will be responsible for the conception and creation of captivating levels, from analyzing the specifications to proposing adapted and feasible solutions.
  • You will take charge of the conception and balancing of specific gameplay features, in collaboration with artists and programmers to ensure a fluid and engaging game experience.
  • You will have the freedom to test new ideas and innovate to push the boundaries of Level Design.
  • You will take charge of level prototyping and ensure regular updates of Level Design documents so that they are clear and accessible to the entire team.
  • You will manage level testing in close collaboration with the QA team to guarantee their quality and compliance with project objectives.

The fundamentals for success in this role

  • You have a minimum of 4 years of experience in Level Design on one or more published video games.
  • You master the different phases of level design (block out, prototypes, successive passes) and know how to translate design intentions into engaging gameplay.
  • You have experience with scripting tools and game engines.
  • You are very creative and possess a solid video game culture, particularly in the narrative-adventure genre.
  • You have excellent communication and problem-solving skills, with an ability to work effectively within multidisciplinary teams.
  • You pay attention to detail while maintaining efficiency in the production process and respecting schedules.
  • You enjoy sharing your ideas and learning from others.
  • You have an operational level in French and English (written and oral).

The little extras to be even more comfortable

  • You have experience with a proprietary game engine.

Your application

If this opportunity seems like an exciting new step for your career, we would be delighted to meet you.

We know that some people hesitate to apply when they are not convinced they meet all the requirements for a position. If you are not sure you meet all the criteria, go for it!

Share with us what you can bring to the project; we look forward to discovering your unique talents, whether for this position or for a future opportunity.

Send your CV, cover letter, and achievements (professional and personal projects) via the form below.

Next steps?

  • Review of your application
  • Technical test (if applicable)
  • Interview with a member of the HR team (remote)
  • Technical interview with the project Leads (in person, when possible, and we will reimburse your round-trip travel to Bordeaux)

If you want to know us better, take a look at our LinkedIn, there's plenty to discover about life at Asobo!

See you soon!

The Asobo team

Asobo Studio is an employer that subscribes to the principles of affirmative action and equal employment opportunity. All qualified individuals will be considered for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, gender identity, or any other non-professional factor.

We are also committed to providing reasonable accommodations for individuals with disabilities. If you need a specific accommodation for a position, please do not hesitate to mention it during your interview with the recruitment team.

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About The Company

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

Bordeaux, Nouvelle-Aquitaine, France (On-Site)

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