Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.
We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
A Lighting Artist plays a key role in crafting visually stunning environments by designing and implementing lighting that enhances mood, storytelling, and gameplay. It is a collaboration with the Lead Artist, Environment Art, Level Design, and VFX team in order to implement atmospheres and lead the player’s attention based on the artistic direction, gameplay design, technological limitations and production deadlines.
The main and routine tasks of the Lighting Artist are to:
For interested candidates, please submit a copy of your most recent or updated portfolio showcasing your skills for this role.
Ubisoft Philippines, founded in 2016, is the country’s first AAA game studio and a key co-developer of Ubisoft’s flagship titles like Assassin’s Creed Shadows, Assassin’s Creed Mirage, Assassin’s Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.
Based in Bonifacio Global City, the studio is home to over a hundred top talents spanning varied disciplines such as Art, Design, Programming, Quality Assurance, and more. Recognized as one of Universum’s Most Attractive Employers and a consistent Circle of Excellence Awardee in the Asia CEO Awards, Ubisoft Philippines elevates Filipino talent to the global stage as it continues to inspire the next generation of game developers in Southeast Asia and beyond.
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.