Outsource Benchmark Character Artist
Frontier Developments
Job Summary
Frontier, a game developer known for creative management simulation games, is seeking an Outsource Benchmark Character Artist in Cambridge, UK. This role involves setting quality standards for external partners by creating benchmark assets that inspire and define visual character quality for game projects. The artist will support the delivery of models on time and within budget, participate in team meetings, and cultivate relationships with stakeholders and external partners. Responsibilities include estimating asset requirements, drafting briefs, and providing asset feedback. The ideal candidate will have previous industry experience, strong communication skills, and proficiency in 3D software like Zbrush and Maya, covering the entire real-time character creation pipeline.
Must Have
- Create benchmark assets for external vendors
- Deliver models on budget and time
- Communicate clearly with vendors and in-house artists
- Estimate asset requirements accurately
- Draft detailed briefs and specifications
- Provide consistent asset feedback
- Translate 2D concepts to 3D models
- Troubleshoot 3D design transformations
- Proficient in Zbrush, Maya/Max or Blender
- Awareness of mesh topology for animation
Good to Have
- Experience with cartoon stylization
Perks & Benefits
- Competitive salary
- Success-based annual bonus
- Share option schemes
- Life assurance
- Private family healthcare
- Flexitime working hours
- Enhanced maternity/paternity leave
- In-house subsidised catering
- Support with relocation
- Cycle to Work scheme
- Free bike servicing
- Social activities and events
Job Description
- Oversee and help create high-quality benchmark assets that serve as the standard for external vendors.
- Assist delivering models on budget, on time, and in the appropriate art style.
- Actively participate in team meetings and contribute to the overall development process.
- Cultivate strong relationships with internal stakeholders and external partners to promote an environment of excellence.
- Facilitate clear and efficient channels of communication between vendors and our in-house Character Artists.
- Estimate asset requirements accurately, including geometry, texture, and time allocations for outsourced work.
- Draft detailed briefs, specifications, and outsource packages to guide external vendors, with the support of the Outsource Producers and Art Directors.
- Deliver comprehensive and consistent asset feedback to ensure alignment with project goals.
- Previous industry experience with a track record of exceptional art creation.
- Good coordination skills with exceptional verbal and written communication, and ability to share a vision by creating clear briefs for work and provide realistic estimates for each task.
- Experience with translating 2D concepts or reference into 3D character models.
- Making artistic decisions to troubleshoot the transformative process and refine the final 3D design.
- Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling.
- Proficient in 3D industry standard software like Zbrush, Maya/Max or Blender (Maya preferred).
- Familiarity with the entire real-time character creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, setting up and exporting to game.
- Awareness of the importance of mesh topology, to ensure that character models deform well when animated.
- Adaptable attitude to working across a breadth of art styles, from high-detail realism to cartoon stylisation.
WHAT WE CAN OFFER YOU