Playable Creative Planner

9 Minutes ago • 1 Years +
Game Production

Job Description

This role involves designing creative playable ad concepts for mid-to-heavy games, focusing on core mechanics and unique selling points. Responsibilities include full-cycle design (interaction, numerical values, art), cross-departmental collaboration with marketing and R&D, managing creative quality and launch schedules, and establishing a creative script library. The role also requires continuous data tracking, analysis, and A/B testing to optimize ad performance and iterate quickly.
Good To Have:
  • Successful playable ad campaign cases.
  • Casual game enthusiast.
Must Have:
  • Design creative playable ad concepts for mid-to-heavy games, covering interaction, numerical values, and art.
  • Collaborate with marketing and R&D teams on creative direction and material characteristics.
  • Coordinate art and technology resources, ensuring material quality and timely launches.
  • Establish creative script libraries and methodologies, track data, and analyze ad performance for optimization.
  • Possess 1+ year of experience in game industry creative planning and 1+ full project publishing experience.
  • Familiarity with user acquisition creative production processes and playable ad creative experience.
  • Master creative analysis tools like Guandada, Hot Cloud Data, and ADX.
  • Familiarity with overseas channels, deep understanding of basic data indicators, and creative data analysis methods.
  • Demonstrate excellent cross-team communication, efficient collaboration, and full project lifecycle control.
  • Have a passion for games, sensitivity to gameplay and user psychology, be a fast learner with clear logic.
  • Proficiency in at least one of visual design, gameplay design, or logical interaction.

Add these skills to join the top 1% applicants for this job

communication
data-analytics
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Job Description

1. Responsible for the creative gameplay design of playable ad materials for mid-to-heavy games. Combining the core mechanics of the game, explore the gameplay features and differentiated selling points of the target game to conceive light interactive ad gameplay solutions, and independently complete the entire design process including interaction, numerical values, and art.

2. Cross-departmental collaboration with marketing and R&D teams to jointly determine the direction of creative materials and their performance characteristics. Coordinate resources such as art and technology, and control material quality and launch pace.

3. Establish a creative script library and methodology system, continuously track and analyze data, deeply analyze the reasons for changes in ad return data, and accurately pinpoint optimization directions. Through A/B testing and review mechanisms, accumulate reusable creative material structures to achieve rapid iteration and optimization.

Job Requirements

1. 1+ year of experience in game industry creative planning, 1+ full project publishing experience, familiar with user acquisition creative production processes, possess playable ad creative experience, with successful campaign cases preferred.

2. Master creative analysis tools (e.g., Guandada, Hot Cloud Data, ADX), and have the ability to discover creative opportunities from market competitor creatives.

3. Familiar with overseas channels, have a deep understanding and sense of responsibility for basic data indicators, and master creative data analysis methods.

4. Excellent cross-team communication skills, good at transforming complex gameplay into intuitive visual/verbal expression, capable of efficient collaboration, and possess full project lifecycle control ability.

5. Love for games, sensitivity to gameplay and user psychology, fast learner, clear logic, casual game enthusiasts preferred.

6. Proficiency in at least one of visual design, gameplay design, or logical interaction.

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