Principal Animator

22 Hours ago • 8 Years +
Animation

Job Description

The Principal Animator will create realistic and stylized motion for in-game characters (humanoid, creature, or machine). This role involves following and influencing the game's story and gameplay vision, creating high-quality content using hand key animation and motion capture data, and developing animations that support both gameplay and visuals. The animator will also implement and iterate on animation assets, collaborate with the team, troubleshoot issues, and contribute to R&D projects and pipeline improvements.
Good To Have:
  • Artistic skills: storyboarding, figure study, gesture drawing, 2D animation, illustration and painting.
  • Shipped or credited on a AAA game title experience.
  • Technical skills in rigging.
  • Proficient in MotionBuilder.
  • Facial animation and lip-syncing skills.
  • Ability to promote our studio at conferences.
Must Have:
  • Follow and influence game story and gameplay vision in animation.
  • Create high-quality content using hand key animation and motion capture.
  • Develop animations supporting gameplay and visuals.
  • Implement and iterate on in-game animation assets.
  • Collaborate to create dynamic, player-centric experiences.
  • Troubleshoot and solve animation issues across departments.
  • Provide R&D projects and pipeline/workflow improvements.
  • Fix bugs and document R&D case studies.
  • Strong mentoring skills.
  • Excellent understanding of animation principles (timing, weight, staging).
  • Excellent understanding of character anatomy.
  • Bring new and current industry standards.
  • Ability to transfer game story/gameplay to believable animations.
  • Strong artistic skills (storyboarding, figure study, gesture drawing, 2D animation, illustration, painting).
  • Ability to think outside the box for efficient techniques.
  • Solid Unreal Engine knowledge or similar game engine understanding.
  • Accountable and self-motivated.
  • Proficiency with MAYA and Unreal software.
  • 8+ years’ professional experience in video game industry.
Perks:
  • Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during the Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Add these skills to join the top 1% applicants for this job

2d-animation
motion-capture
real-time-vfx
rigging
anatomy
talent-acquisition
unreal
game-texts
storyboarding
level-design
creature
maya

Main goal of the role:

To create both realistic and stylized motion for in-game characters (humanoid, creature, or machine).

Collaboration within the studio:

Level Design, Game Design, VFX, Animation programming, and Tech animation

Duties:

  • Follow and influence the established vision of the game’s story and gameplay in the process of animation creation.
  • Create high-quality content utilizing both hand key animation and motion capture data.
  • Develop animations that support gameplay and visuals.
  • Implement and iterate on animation assets in-game.
  • Collaborate with the team to create dynamic, player-centric experience.
  • Troubleshoot and solve animation issues with all departments.
  • Providing R&D projects and pipeline and workflows improvements’
  • Fix bugs and describe R&D case studies in the knowledge base.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Occasionally support new hires onboarding process.

Qualifications:

  • Strong mentoring skills.
  • Excellent understanding and feeling of animation principles – timing, weight and staging.
  • Excellent understanding of character anatomy.
  • Bring new and current industry standards to the project.
  • Excellent ability to transfer the game's story and gameplay to believable and full of life animations.
  • Strong artistic skills: storyboarding, figure study, gesture drawing, 2D animation, illustration and painting.
  • Ability to think outside the box to come up with more efficient techniques.
  • Solid UE knowledge or solid understanding of possibilities and limitations of any other game engine.
  • Accountable and self-motivated.
  • Proficiency with Unreal or similar game engine.

Software:

MAYA and Unreal

Experience:

Typically 8+ years’ professional experience in the video game industry

Nice to have qualifications:

  • Artistic skills: storyboarding, figure study, gesture drawing, 2D animation, illustration and painting
  • Shipped or credited on a AAA game title experience
  • Technical skills in rigging
  • Proficient in MotionBuilder
  • Facial animation and lip-syncing skills
  • Ability to promote our studio at conferences

What we offer:

  • Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during the Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

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