Proceduralism Specialist (Groom/CFX TD)
Autodesk
Job Summary
Autodesk Research is seeking a Proceduralism Specialist (Groom/CFX TD) to re-imagine parametric grooming and environment simulation for the AI era in Entertainment & Media Solutions. This role involves understanding and evaluating techniques to empower artists, focusing on hair grooming and simulation. The specialist will create high-quality parametric setups in Maya, develop performant simulation methods, collaborate with research scientists, and ensure natural-looking procedural setups. The ideal candidate balances technical skills with artistic acumen and has a passion for innovation in character setups.
Must Have
- Create high-quality parametric setups for hair grooming in Maya
- Author performant and controllable simulation methods for varying groom styles
- Collaborate with research scientists on model capabilities
- Develop commonly used setups for consistent application
- Document and ensure repeatability for character system evolution
- Create basic automation and low-code/no-code solutions for data processing
- Ensure procedural setups and simulations appear natural or appropriate
- Debug and optimize technical issues in groom modeling and simulation pipelines
- Communicate effectively with character, science, and machine learning teams
- Understand and work within project requirements to leverage best techniques
- 5+ years of experience in film/tv/game production (Modelers, Riggers, Animators, Effects TD)
- Deep experience in Maya hair grooming, texture mapping, simulation, and hair shading techniques
- Intimate understanding of character setups
- Driven to develop AI/ML solutions and tools for artists
- Proven ability to work within cross-functional teams
- Inclusive with superior collaboration skills
- Excellent verbal and written communication abilities
- Understanding and experience with professional content production pipelines
Good to Have
- Maya Xgen in addition to other hair authoring pipelines
- Environmental effects and simulation techniques
- Best practices of check-pointing and re-generating work reliably
- Solid technical skills to manage artefact creation and management
- Passion for innovation and improving the procedural production process
Job Description
Position Overview
We are seeking an Proceduralism Specialst to join our team at Autodesk Research, specifically focusing on re-imagining parametric grooming and, environment simulation and effects setups for the AI era of our Entertainment & Media Solutions (EMS). This role is crucial in understanding and evaluating techniques and models that empower artists to bring worlds to life. The ideal candidate will have a strong foundation in a wide variety of procedural methods, specifically for hair grooming and simulation, balancing technical skills with artistic acumen, as well as a passion for innovation in character setups.
When applying please provide a reel or a link to your portfolio to showcase your work in industry.
Responsibilities
- Create high-quality parametric setups for hair grooming in maya using established and novel features
- Prove out setups through authoring performant and controllable simulation methods for the varying groom styles
- Collaborate with research scientists to iterate on model capabilities and evaluate creative potential
- Develop commonly used setups for consistent application in different deployment scenarios
- Document and ensure repeatability for continuing evolution of the character system
- Create basic automation and low-code/no-code solutions that will facilitate automation of data processing
- Ensure all procedural setups and simulations appear natural or appropriate for specific styles
- Debug and optimize technical issues in groom modeling and simulation pipelines
- Communicate effectively with the character, science and machine learning team members to ensure the successful integration of new models into the game or film workflows
- Understand and work within project requirements to create workflows that leverage best techniques
Minimum Qualifications
- 5+ years of experience in film/tv/game production working as or closely with Modelers, Riggers, Animators and Effects Technical Directors
- Deep experience in Maya hair grooming, texture mapping, simulation and hair shading techniques
- Intimate understanding of character setups
- Driven to develop solutions and tools that put artists at the center of the production using AI/ML capabilities
- Proven ability to work within cross-functional teams on productions and/or projects
- Inclusive with superior collaboration skills
- Excellent verbal and written communication abilities
- Understanding and experience with professional content production pipelines
Preferred Qualifications
- Maya Xgen in addition to other hair authoring pipelines
- Environmental effects and simulation techniques
- Best practices of check-pointing and re-generating work reliably
- Solid technical skills to manage artefact creation and management
- Passion for innovation and improving the procedural production process
The Ideal Candidate
- Has worked within the film/tv/game production industries at the leading edge of animation for game, vfx or animation production
- Strong desire to advance the procedural production process for a re-imagined entertainment industry
- Demonstrates a strong understanding of the importance of integrity of animation system to create elegant workflows
- Passion for adopting new technologies and techniques to enhance the character setup experience