Realtime Lighting Artist

57 Minutes ago • 3 Years + • $60,000 PA - $100,000 PA
VFX

Job Description

The Realtime Lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. This role involves lighting scenes, adjusting shaders and textures, and assisting with creating models and assets as needed. The artist will ensure visually appealing and consistent character appearances under various lighting conditions for both gameplay and cinematics.
Good To Have:
  • Experience with particle effects.
  • Teaching experience in Art or Environment Art.
  • Art Leadership experience.
  • Houdini Experience.
Must Have:
  • Create high-quality real-time environment scenes for game titles.
  • Possess artistic and technical knowledge of runtime lighting for gameplay and cinematics.
  • Proficient in Unreal/Unity light baking, lightmap, and lighting optimization.
  • Design and implement character lighting setups for consistent visual appeal.
  • Set up scenes and lighting using specified game engines.
  • Create and adjust textures and shaders to achieve aesthetic goals.
  • Develop high-quality skyboxes.
  • Support material artists in creating textures, shaders, and materials.
  • Assist in developing game-ready 3D models from concept art.
  • Ensure art assets support game performance and memory budget.
  • 3+ years of experience as a Technical or Material Artist.
  • Intensive experience with game engines, especially Unreal Engine.
  • Strong foundation in art, design, composition, form, and color theory.
  • Fluent in Photoshop, Substance Suite, Maya, and Zbrush.
  • Experience in managing and organizing game art assets.
  • Required experience in setting up 3D scenes and lighting.
Perks:
  • 100% employer-paid health insurance (PPO Medical, Dental, Vision).
  • Life insurance, Accidental Death and Dismemberment insurance, Long Term Disability insurance.
  • 401(k) with employer match.
  • Competitive paid time off (Vacation, Personal time, Sick Leave, Holidays, Winter Breaks).
  • Performance-based bonus.

Add these skills to join the top 1% applicants for this job

communication
leadership
budget-management
color-theory
concept-art
3d-modeling
unreal
unity
game-texts
lighting-shading
texturing
composition
prototyping
houdini
photoshop
zbrush
maya

About us:

GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.

Position Summary:

The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.

Responsibilities:

Lighting

  • Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
  • Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
  • The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character’s appearance remains natural, consistent, and visually appealing under various lighting conditions.

Composing Scenes

  • Setting up scenes and lighting using the specified game engine.
  • Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
  • Create high quality skyboxes.
  • Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.

Look Development, Texturing and 3D Modeling

  • Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
  • Help develop 3D models when needed based on concept art or other specifications to be game ready.
  • Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
  • Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
  • Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.

Other Game Development Tasks

  • Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
  • Help out with design, or testing when necessary.
  • Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.

Other & Miscellaneous

  • Perform special projects and other miscellaneous duties that are assigned by upper management
  • Test prototypes of future game titles to provide constructive feedback
  • Other tasks as assigned

Requirements and Skills:

  • 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
  • Intensive experience working with game engines.
  • Experience with Unreal Engine is a required.
  • Good foundation in art and design, includes composition, form and color theory.
  • Strong understanding of architecture and city planning.
  • Fluent with Photoshop, Substance Suite and ability to paint textures.
  • Fluent with 3d modeling using Maya, Zbrush, or similar software.
  • Knowledge of managing art assets for games in clean organization.
  • Experience setting up 3d scenes and lighting required.
  • Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets.
  • Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates.
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.

Pluses:

  • Experience working with particle effects
  • Experience teaching Art, and Environment Art in particular, online or in person
  • Art Leadership experience
  • Houdini Experience

Why you want to work here:

At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.

Perks:

  • 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • A bonus may be provided based on business performance.

Business hour: 10:00 AM - 7:00 PM in Pacific Time

Salary Range: $60,000 - $100,000 per year

Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.

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