Senior Character Artist 3D - M/F/NB - BGE2

Ubisoft

Job Summary

As a Senior Character Artist 3D for Beyond Good & Evil 2 at Ubisoft Montpellier, you will be responsible for creating diverse characters, from concept interpretation to in-game integration. This role involves producing detailed 3D models, sculpts, textures, and materials for human and hybrid avatars, ensuring strong visual storytelling. You will collaborate with various teams, optimize assets for technical budgets, and contribute to asset libraries, all while maintaining high quality standards for the game's captivating space opera universe.

Must Have

  • Understand and interpret concept art, and propose creative solutions.
  • Create complete assets for human and hybrid avatars: anatomies, costumes, gear.
  • Produce 3D models sculpts and low-res models.
  • Perform baking and texture creation.
  • Set up in-game materials.
  • Add strong visual storytelling through materials, organic details, scars.
  • Work collaboratively with Riggers, Animators, Materials, and Tech Artists.
  • Optimize assets to meet technical budgets.
  • Contribute to the creation of the Character team’s asset libraries.
  • Contribute to quality benchmarking and enrich the project’s visual bible.
  • Support junior or freelance profiles to maintain consistent quality.
  • Several years of experience producing video game characters.
  • Experience on an open-world or narrative game with a strong artistic vision.
  • Portfolio showing anatomical knowledge, form quality, visual storytelling, and material craftsmanship.
  • Good level of French is required.

Good to Have

  • Ability to tell a story through a character.
  • Attention to detail and expertise in knowing where to focus efforts.
  • Versatility between stylized realism, anatomy, varied morphologies, and technical constraints.
  • Artistic vision, while remaining pragmatic and gameplay-oriented.
  • Ability to elevate the artists around you.

Perks & Benefits

  • Dedicated onboarding to help you get familiar with the internal pipeline and the Voyager engine.
  • An environment that fosters learning: regular reviews, shared documentation.

Job Description

Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine, Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations, colorful characters and mysteries to uncover, solo or with friends. So, if you are ready for an adventure like no other, come join forces with us to build System 3!

Why we need you:

Missions:

Within the BG&E2 Character team, you will be responsible for creating the project’s characters. From the Art Director’s brief to integrating your work into the game, your skills will help support gameplay and narrative needs, contributing to building the game’s universe.

What you will do

  • Understand and interpret concept art, and propose creative solutions to artistic challenges.
  • Create complete assets for human and hybrid avatars: anatomies, costumes, gear:
  • Produce 3D models sculpts and low-res models (anatomy, facial, outfits, haircuts, accessories, equipment, etc.),
  • Baking and texture creation,
  • In-game material setup.
  • Add strong visual storytelling: materials, organic details, scars, etc.
  • Work collaboratively with other teams (Riggers, Animators, Materials and Tech Artists) to meet in-game quality goals and improve workflows.
  • Optimize assets to meet technical budgets.
  • Contribute to the creation of the Character team’s asset libraries.
  • Contribute to quality benchmarking and enrich the project’s visual bible.
  • Support junior or freelance profiles to maintain a consistent quality level.

What we’re looking for

An experienced, reliable, autonomous, and curious character artist. You’re passionate about bringing game characters to life with a strong and varied artistic identity. You have a keen eye for quality in your work. You understand the needs of other disciplines so your work integrates seamlessly into the world and player experience.

Key skills for this role

  • Several years of experience producing video game characters.
  • Experience on an open-world or narrative game with a strong artistic vision.
  • Portfolio showing anatomical knowledge, form quality, visual storytelling, and material craftsmanship.
  • Film/VFX profiles welcome if familiar with real-time production.

Artistic skills & Craftsmanship

  • You can adapt to a complex art direction: stylized realism, Pirate Sci-Fi universe  the DNA of BG&E2.
  • You can translate a 2D concept into 3D assets, from main heroes to background NPCs.
  • You understand proportion harmony and readable silhouettes for a TPS game.
  • You master ZBrush, Maya, Marvelous Designer, Substance (Painter/Designer).
  • You master the technologies and pipelines related to character creation for video games (scans, photogrammetry, groom, hair cards, FACS, shaders, topology, etc.).

Reliability & Ownership

  • You know where to invest your time: Quality vs Optimization.
  • You understand project constraints to deliver within production timelines.
  • You’re proactive: you push the quality of your assets all the way to their in-game context.
  • You know how to optimize and finalize your assets to improve the overall quality of the game.

Team spirit & Mentoring

  • You can give and receive feedback with peers and share best practices.
  • You stay open to feedback: AD revisions, gameplay adjustments, engine optimizations, etc.
  • You understand the needs of other teams (Rig, Anim, Materials, etc.) and technical constraints to achieve the best in-game results.
  • You can adapt to the project’s production tools and contribute to improving them alongside tech teams.
  • You can support junior or freelance artists and help spread best practices (documentation, training, etc.).

That is why a good level of French is required.

What will make you successful

  • Your ability to tell a story through a character.
  • Your attention to detail… and your expertise in knowing where to focus your efforts.
  • Your versatility between stylized realism, anatomy, varied morphologies, and technical constraints.
  • Your artistic vision, while remaining pragmatic and gameplay-oriented.
  • Your ability to elevate the artists around you.

Your future work environment:

  • You will work within the team led by Stan Paillereau (DT and Lead Character) and Hanane SBAI (Associate Producer).

When you arrive, you’ll discover:

  • A passionate, multidisciplinary team.
  • Dedicated onboarding to help you get familiar with the internal pipeline and the Voyager engine.
  • An environment that fosters learning: regular reviews, shared documentation…

The recruitment process:

1. Application review: our team will carefully study your profile.

2. Quick pre-qualification (max 30 min call): if your profile matches, you’ll have a first phone conversation to validate some key points.

3. Interview 1: Introduction (1h, video): a conversation with a member of the recruitment team to get to know you better and check alignment between your background and our expectations.

4. Interview 2: Technical (1h, video): a more technical discussion with two team members to dive deeper and speak the same language.

5. A technical test is also planned to better understand your workflow and technical sensibility.

Your onboarding

From day one, you’ll receive a structured onboarding process to immerse you quickly into the project’s universe.

Ready to join the adventure?

If you want to contribute to an epic journey, bring unique characters to life, and be part of an ambitious universe… send us your portfolio and application now.

Additional info:

  • Location: Montpellier
  • Start date: you can join the team as soon as possible

11 Skills Required For This Role

Real Time Vfx Artistic Vision Anatomy Visual Storytelling Concept Art 3d Modeling Talent Acquisition Game Texts Storytelling Zbrush Maya

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