About the job
We are Fool’s Theory, creators of the game Seven: The Days Long Gone and The Thaumaturge._
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.
Sounds interesting? Get in touch with us!
Responsibilities
- Collaborate with Animation, Art, and Design to build exciting cinematics.
- Build high quality blockout cinematics in Unreal.
- Process and integrate character animations, visual effects, and camera work.
- Independently maintain and handle cinematics in a highly iterative environment.
- Consult on the planning of cinematic team goals.
- Troubleshoot problems in a collaborative and communicative way.
- Champion the development and refinement of cinematic tools and workflows.
- Supervise members of the team and coach them to success through reviews and mentorship.
- In addition to core responsibilities, you will be encouraged to take ownership of key features with minimal direction, in support of the Cinematic Design Lead and the Cinematics team.
Requirements
- Deep understanding of cinematic language, camera work and editing.
- Excellent proficiency in Unreal Engine and Sequencer.
- Knowledge of Motion Builder.
- Open mind and willingness to discuss and learn
- Takes initiative, anticipating team needs and producing appropriate solutions.
- Proactive demeanour and strong problem-solving skills.
Nice to have
- Knowledge of composition and cinematography, with the ability to analyse and apply these principles.
- Takes initiative to do creative cross-departmental brainstorming.
- Experience in non-linear storytelling.
- Experience with Adobe Premiere.
- Knowledge of lighting and colour theory.
We offer
- Fixed-term contract.
- Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
- Fixed-term contract with possibility of extension.
- Flexible working hours (core hours 10:00-16:00).
- Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
- English language lessons.
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
- Custom tools to automate boring, repetitive stuff.
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
- Private medical insurance (Enel-med).
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
- Psychological support.