Senior Core Programmer

3 Weeks ago • 4-8 Years • Game Programmer • Game Engine

Job Summary

Job Description

IO Interactive seeks a Senior Core Programmer to join their Backbone team, working on Project 007 and Project Fantasy. Responsibilities include developing and maintaining core engine systems in Glacier (entity system, resource system, engine infrastructure), creating new features, and ensuring code robustness. The ideal candidate possesses AAA engine programming experience using C++, strong algorithms and data structures knowledge, and exceptional debugging skills. Console experience and task estimation abilities are also essential. This is a hybrid role with one remote day per week.
Must have:
  • AAA Engine Programming Experience (C++)
  • Strong Algorithms & Data Structures Knowledge
  • Masterful Debugging Skills
  • Console Experience
  • Task Breakdown & Estimation

Job Details

IO Interactive is seeking a talented Senior Core Programmer to join our Backbone team. We are currently working on two exciting game projects: Project 007 and Project Fantasy. Project 007 is a brand-new James Bond video game featuring an entirely original Bond story, and Project Fantasy is an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre.

Glacier, our state-of-the-art engine technology, is part of our success as a studio. Built around visual scripting and hot-reloading to enable completely data-driven WYSIWYG game development, our game development engine was designed from the ground up to enable faster iterations on content creation, tweaking, and debugging. This has been achieved through a highly optimized Runtime Resource System, a powerful Live Editor, and an on-demand Asset Pipeline.

This is a permanent position based in one of our studios, with the option to work from home 1 day per week.

What you will do:

  • As a member of the Core Engine team, you will work on some of the key core engine systems in Glacier, such as the entity system, the resources system, and the engine infrastructure.
  • As an experienced engine programmer, you will play a key role in the development of new features and systems, and we will trust you to engineer core parts of our Glacier engine for use in current and future games.
  • Write maintainable and robust code that will be used for many years to come.

Who you are:

  • Engine programming experience on at least one AAA title, using C++.
  • Strong knowledge of algorithms and data structures.
  • You are a master of debugging.
  • Console experience
  • Ability to break down, estimate own tasks and participate in assessing other tasks as well.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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