Senior Gameplay Engineer

3 Months ago • All levels
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About the job

SummaryBy Outscal

Senior Gameplay Engineer needed for Torchlight 3 and future games. Must have C++ expertise, experience building gameplay systems, and working with large game engines.
Senior Gameplay Engineer

Do you love building games? Do you enjoy making something engaging and magical happen on the screen? Have you built some excellent gameplay systems?

We're searching for a Senior Gameplay Engineer to help us maintain Torchlight 3 and craft the future of Echtra. We're a small game studio in San Francisco with a team of veteran game developers.  At Echtra, we value diversity and support work-life balance.  We have great benefits, an open vacation policy, and flexible schedules.

As a Senior Gameplay Engineer, you will understand the game design and make it a reality. Each day, you will collaborate with other engineers, designers, and artists to craft a great user experience. You will decide what’s needed and take the lead on building and polishing it.

Requirements:

You're comfortable working in C++
You've built multiple gameplay systems before and have shipped them to users
You're at home working on a large game engine

Pluses:

Experience building RPG gameplay systems.Experience working with Unreal Engine 4
Experience shipping on a major console like XBox or PlayStation
A love and passion for gaming
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About The Company

Echtra Games is a San Francisco-based game studio comprised of seasoned developers who helped shaped the world of action role-playing games. The team was founded in early 2016 by Max Schaefer, co-creator of genre-defining game franchises like Torchlight and Diablo. A longstanding dream to revive the world of Torchlight inspired us to reunite some of the industry's best developers and create the studio's very first project, Torchlight Frontiers.


At Echtra we value individual ownership and creativity. We have a clear long-term vision for the game, and trust and rely on our people to take the lead on making that vision come true. We use tools that support remote work and make make it easy to schedule around life’s demands. We offer flexible scheduling and everyone takes the time they need for family and personal interests.  


We’re building a huge world to explore, and adventures to share with friends for years to come. We’ll be adding content and features long after launch, and going global with PC and console versions. We’re carefully choosing when to innovate versus adopting proven solutions. Using existing technologies like the Unreal engine for heavy lifting lets us focus on the unique things only we can do: build an insanely fun and exciting world to play in. 

California, United States (On-Site)

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