Senior Generalist (Environments)

9 Months ago • 5-7 Years • $82,950 PA - $106,125 PA
3D Art

Job Description

The Senior Generalist (Environments) at ILM is a hybrid role requiring 2-3 days on-site and occasional work from home. This position demands independent creation of complete, photorealistic environments that seamlessly integrate with existing plates. Responsibilities include building CG environments from scratch, asset creation (modeling, texturing, look development), set dressing, lighting, rendering, and collaborating with the compositing team. The role requires proficiency in various software packages (Photoshop, 3ds Max, Maya, Houdini, Vray, RenderMan, Nuke, etc.) and a strong understanding of digital matte painting techniques. The ideal candidate will possess 5+ years (or 7+ years in lieu of a degree) of relevant VFX experience, exceptional artistic skills, and a proven ability to meet production deadlines while maintaining high quality.
Good To Have:
  • Experience with Gaea, Terragen, Speedtree
  • Proficiency in Zbrush, Substance Painter
  • Knowledge of Houdini
  • Experience with VRay or RenderMan
Must Have:
  • 5+ years VFX experience (or 7+ years)
  • Proficient in 3D software (Maya, 3ds Max)
  • Strong Matte Painting skills
  • Photorealistic environment creation
  • Excellent artistic abilities

Add these skills to join the top 1% applicants for this job

3ds-max
maya
zbrush
houdini
substance-painter
photoshop
nuke
communication
texturing
lighting-shading
composition
digital-matte-painting
real-time-vfx
team-management

Job Posting Title:

Senior Generalist (Environments)

Req ID:

10094812

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

Our Generalist department is a very unique department. Here, Senior Generalists independently build complete photorealistic environments that blend seamlessly with the plates, and take full ownership of the shots.They demonstrate high skills in digital and traditional arts with an outstanding eye for composition and photographic details. The work varies a lot from set extension using Digital Matte Painting techniques to full CG environments.

We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM.

What You’ll Do

  • Create full CG environments from scratch for establishing shots or multi shot sequences

  • Build assets (model, texture, look development)

  • Set dress and assemble environments for shots or sequences

  • Establish light rigs

  • Render and deliver passes for the compositing team

  • Design artistic proof of concept for the environment development

  • Develop artistic and technical solutions that meet the direction of the show

  • Participate in team reviews of the work under development

  • Optimizing the environment creation to be able to render it efficiently

  • Understand and address feedback in a timely manner

  • Encourage teamwork by sharing knowledge and mentor more junior artists

  • Develop tools and look development for a sequence 

  • Understand DMP techniques and know when it is best to use them

  • Look for solutions that will give the fastest result with the best quality to achieve a desired look

  • Show regular progress of the environment build process to the lead and supervisor

  • Produce work within the production schedule

  • Communicate respectfully and effectively with the rest of the team

What We’re Looking For

  • 5+ years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 7+ years of relevant professional VFX experience in lieu of education

  • Shown ability in CG techniques, including modeling, texturing, shading, lighting, look development and compositing

  • Shown artistic ability in a non‐CG field (portfolio of figure or landscape drawing, painting, photography, composition, perspective, lighting etc.)

  • Demo reel and shot breakdown (required)

  • Being able to deliver with minimal direction

  • High level of problem solving and creative thinking skills

  • Extensive knowledge of Matte Painting techniques as well as 3D environment techniques

  • Proficient in the following software:

    • Photoshop

    • 3ds Max, Maya, Houdini or similar

    • Vray, RenderMan or similar renderer

    • Nuke or similar compositing software

  • Good knowledge of additional environment tools like Gaea, Terragen, Speedtree, Zbrush, Substance Painter

  • Demonstrated ability to learn new software quickly

  • Strong communication skills

  • Being curious of new tools and technologies to improve efficiency

  • Eagerness for improvement, of attention to details and photo realism of your work

  • Desire to grow with the company

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$110,600.00 to C$141,500.00 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Matte

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2024-07-03

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